diff options
author | Lioncash <mathew1800@gmail.com> | 2018-08-31 12:21:34 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-08-31 16:30:14 -0400 |
commit | 4a587b81b285bcd41246329e89591be7cfe37c8a (patch) | |
tree | 8eda46d4aac083d23a52223e1a3fc46bc6690a6c /src/yuzu/game_list.cpp | |
parent | 42588493d5ad5d824fc557ac936e64e5e7fd7e44 (diff) |
core/core: Replace includes with forward declarations where applicable
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r-- | src/yuzu/game_list.cpp | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 27525938a..d15242d59 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -23,10 +23,12 @@ #include "core/file_sys/registered_cache.h" #include "core/file_sys/romfs.h" #include "core/file_sys/vfs_real.h" +#include "core/hle/service/filesystem/filesystem.h" #include "core/loader/loader.h" -#include "game_list.h" -#include "game_list_p.h" -#include "ui_settings.h" +#include "yuzu/game_list.h" +#include "yuzu/game_list_p.h" +#include "yuzu/main.h" +#include "yuzu/ui_settings.h" GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {} @@ -481,6 +483,14 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca, } } +GameListWorker::GameListWorker( + FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan, + const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) + : vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan), + compatibility_list(compatibility_list) {} + +GameListWorker::~GameListWorker() = default; + void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache) { const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application, FileSys::ContentRecordType::Program); |