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authorfearlessTobi <thm.frey@gmail.com>2019-05-05 03:07:09 +0200
committerFearlessTobi <thm.frey@gmail.com>2019-09-04 16:47:32 +0200
commit5aaafa6a56101a18759264bbf1ef9293d424f899 (patch)
treea003ef0c8b3af5821b2f1c28ff24e99b444b9e40 /src/yuzu/game_list.cpp
parentdfec9c9a437b7478abd8b280f6ce513da595ba73 (diff)
Separate UserNand and Sdmc directories
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp23
1 files changed, 16 insertions, 7 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 51ced635b..cab982385 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -161,8 +161,8 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
// Syncs the expanded state of Game Directories with settings to persist across sessions
void GameList::onItemExpanded(const QModelIndex& item) {
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
- if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir ||
- type == GameListItemType::SystemDir)
+ if (type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir ||
+ type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir)
item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
tree_view->isExpanded(item);
}
@@ -232,14 +232,21 @@ void GameList::onUpdateThemedIcons() {
const int icon_size = UISettings::values.icon_size;
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
- case GameListItemType::InstalledDir:
+ case GameListItemType::SdmcDir:
child->setData(
QIcon::fromTheme(QStringLiteral("sd_card"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
- case GameListItemType::SystemDir:
+ case GameListItemType::UserNandDir:
+ child->setData(
+ QIcon::fromTheme(QStringLiteral("chip"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
+ break;
+ case GameListItemType::SysNandDir:
child->setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
@@ -394,7 +401,8 @@ bool GameList::isEmpty() const {
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type());
if (!child->hasChildren() &&
- (type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) {
+ (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
+ type == GameListItemType::SysNandDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
i--;
};
@@ -450,8 +458,9 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
AddPermDirPopup(context_menu, selected);
AddCustomDirPopup(context_menu, selected);
break;
- case GameListItemType::InstalledDir:
- case GameListItemType::SystemDir:
+ case GameListItemType::SdmcDir:
+ case GameListItemType::UserNandDir:
+ case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected);
break;
}