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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-07 20:22:39 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-07 20:27:51 -0400 |
commit | 5ac018d1dfa12ee4a657e2ec06d92fac17bbd611 (patch) | |
tree | fc0934fd35d42b307badb176bbb8f5d29d813325 /src/yuzu/game_list.cpp | |
parent | df91c9f5e68c253d5e60d26e8d35e6bc423f0571 (diff) |
yuzu qt: Start games from context menu
This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r-- | src/yuzu/game_list.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 9308cfef8..da956c99b 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -505,6 +505,10 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) { QAction* favorite = context_menu.addAction(tr("Favorite")); context_menu.addSeparator(); + QAction* start_game = context_menu.addAction(tr("Start Game")); + QAction* start_game_global = + context_menu.addAction(tr("Start Game without Custom Configuration")); + context_menu.addSeparator(); QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_transferable_shader_cache = @@ -540,6 +544,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri connect(open_save_location, &QAction::triggered, [this, program_id, path]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path); }); + connect(start_game, &QAction::triggered, [this, path]() { + emit BootGame(QString::fromStdString(path), 0, StartGameType::Normal); + }); + connect(start_game_global, &QAction::triggered, [this, path]() { + emit BootGame(QString::fromStdString(path), 0, StartGameType::Global); + }); connect(open_mod_location, &QAction::triggered, [this, program_id, path]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path); }); |