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authorfearlessTobi <thm.frey@gmail.com>2019-05-03 19:21:57 +0200
committerFearlessTobi <thm.frey@gmail.com>2019-09-04 16:47:32 +0200
commit7a8f4840205799d837ac32401b4143c716a8bc3d (patch)
tree573cc9029e3b7e23605f89d94da4471a3e1b7413 /src/yuzu/game_list.cpp
parent2d8eba5bafd7fe9da00c8a57c605a503c3ece478 (diff)
Address trivial review comments
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp71
1 files changed, 36 insertions, 35 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 65947c59b..e5627abd4 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -87,12 +87,12 @@ QString GameList::getLastFilterResultItem() {
QStandardItem* folder;
QStandardItem* child;
QString file_path;
- int folder_count = item_model->rowCount();
+ const int folder_count = item_model->rowCount();
for (int i = 0; i < folder_count; ++i) {
folder = item_model->item(i, 0);
- QModelIndex folder_index = folder->index();
- int childrenCount = folder->rowCount();
- for (int j = 0; j < childrenCount; ++j) {
+ const QModelIndex folder_index = folder->index();
+ const int children_count = folder->rowCount();
+ for (int j = 0; j < children_count; ++j) {
if (!tree_view->isRowHidden(j, folder_index)) {
child = folder->child(j, 0);
file_path = child->data(GameListItemPath::FullPathRole).toString();
@@ -160,7 +160,7 @@ static bool ContainsAllWords(const QString& haystack, const QString& userinput)
// Syncs the expanded state of Game Directories with settings to persist across sessions
void GameList::onItemExpanded(const QModelIndex& item) {
- GameListItemType type = item.data(GameListItem::TypeRole).value<GameListItemType>();
+ const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir ||
type == GameListItemType::SystemDir)
item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
@@ -169,11 +169,11 @@ void GameList::onItemExpanded(const QModelIndex& item) {
// Event in order to filter the gamelist after editing the searchfield
void GameList::onTextChanged(const QString& new_text) {
- int folder_count = tree_view->model()->rowCount();
+ const int folder_count = tree_view->model()->rowCount();
QString edit_filter_text = new_text.toLower();
QStandardItem* folder;
QStandardItem* child;
- int childrenTotal = 0;
+ int children_total = 0;
QModelIndex root_index = item_model->invisibleRootItem()->index();
// If the searchfield is empty every item is visible
@@ -181,22 +181,22 @@ void GameList::onTextChanged(const QString& new_text) {
if (edit_filter_text.isEmpty()) {
for (int i = 0; i < folder_count; ++i) {
folder = item_model->item(i, 0);
- QModelIndex folder_index = folder->index();
- int childrenCount = folder->rowCount();
- for (int j = 0; j < childrenCount; ++j) {
- ++childrenTotal;
+ const QModelIndex folder_index = folder->index();
+ const int children_count = folder->rowCount();
+ for (int j = 0; j < children_count; ++j) {
+ ++children_total;
tree_view->setRowHidden(j, folder_index, false);
}
}
- search_field->setFilterResult(childrenTotal, childrenTotal);
+ search_field->setFilterResult(children_total, children_total);
} else {
int result_count = 0;
for (int i = 0; i < folder_count; ++i) {
folder = item_model->item(i, 0);
- QModelIndex folder_index = folder->index();
- int childrenCount = folder->rowCount();
- for (int j = 0; j < childrenCount; ++j) {
- ++childrenTotal;
+ const QModelIndex folder_index = folder->index();
+ const int children_count = folder->rowCount();
+ for (int j = 0; j < children_count; ++j) {
+ ++children_total;
const QStandardItem* child = folder->child(j, 0);
const QString file_path =
child->data(GameListItemPath::FullPathRole).toString().toLower();
@@ -220,7 +220,7 @@ void GameList::onTextChanged(const QString& new_text) {
} else {
tree_view->setRowHidden(j, folder_index, true);
}
- search_field->setFilterResult(result_count, childrenTotal);
+ search_field->setFilterResult(result_count, children_total);
}
}
}
@@ -230,7 +230,7 @@ void GameList::onUpdateThemedIcons() {
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = item_model->invisibleRootItem()->child(i);
- int icon_size = UISettings::values.icon_size;
+ const int icon_size = UISettings::values.icon_size;
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::InstalledDir:
child->setData(
@@ -249,8 +249,9 @@ void GameList::onUpdateThemedIcons() {
case GameListItemType::CustomDir: {
const UISettings::GameDir* game_dir =
child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
- QString icon_name = QFileInfo::exists(game_dir->path) ? QStringLiteral("folder")
- : QStringLiteral("bad_folder");
+ const QString icon_name = QFileInfo::exists(game_dir->path)
+ ? QStringLiteral("folder")
+ : QStringLiteral("bad_folder");
child->setData(
QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
@@ -357,14 +358,14 @@ void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* p
}
void GameList::ValidateEntry(const QModelIndex& item) {
- auto selected = item.sibling(item.row(), 0);
+ const auto selected = item.sibling(item.row(), 0);
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game: {
- QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
+ const QString file_path = selected.data(GameListItemPath::FullPathRole).toString();
if (file_path.isEmpty())
return;
- QFileInfo file_info(file_path);
+ const QFileInfo file_info(file_path);
if (!file_info.exists())
return;
@@ -391,7 +392,7 @@ void GameList::ValidateEntry(const QModelIndex& item) {
bool GameList::isEmpty() {
for (int i = 0; i < item_model->rowCount(); i++) {
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
- GameListItemType type = static_cast<GameListItemType>(child->type());
+ const auto type = static_cast<GameListItemType>(child->type());
if (!child->hasChildren() &&
(type == GameListItemType::InstalledDir || type == GameListItemType::SystemDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
@@ -422,16 +423,16 @@ void GameList::DonePopulating(QStringList watch_list) {
QCoreApplication::processEvents();
}
tree_view->setEnabled(true);
- int folder_count = tree_view->model()->rowCount();
- int childrenTotal = 0;
+ const int folder_count = tree_view->model()->rowCount();
+ int children_total = 0;
for (int i = 0; i < folder_count; ++i) {
- int childrenCount = item_model->item(i, 0)->rowCount();
- for (int j = 0; j < childrenCount; ++j) {
- ++childrenTotal;
+ int children_count = item_model->item(i, 0)->rowCount();
+ for (int j = 0; j < children_count; ++j) {
+ ++children_total;
}
}
- search_field->setFilterResult(childrenTotal, childrenTotal);
- if (childrenTotal > 0) {
+ search_field->setFilterResult(children_total, children_total);
+ if (children_total > 0) {
search_field->setFocus();
}
}
@@ -441,7 +442,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
if (!item.isValid())
return;
- auto selected = item.sibling(item.row(), 0);
+ const auto selected = item.sibling(item.row(), 0);
QMenu context_menu;
switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::Game:
@@ -523,7 +524,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
- int row = selected.row();
+ const int row = selected.row();
move_up->setEnabled(row > 0);
move_down->setEnabled(row < item_model->rowCount() - 2);
@@ -532,7 +533,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
// find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap(
UISettings::values.game_dirs.indexOf(game_dir),
- UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() - 1, 0)
+ UISettings::values.game_dirs.indexOf(*selected.sibling(row - 1, 0)
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>()));
// move the treeview items
@@ -549,7 +550,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>()));
// move the treeview items
- QList<QStandardItem*> item = item_model->takeRow(row);
+ const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item);
tree_view->setExpanded(selected, game_dir.expanded);
});