diff options
author | liamwhite <liamwhite@users.noreply.github.com> | 2023-10-08 17:11:34 -0400 |
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committer | GitHub <noreply@github.com> | 2023-10-08 17:11:34 -0400 |
commit | 85d99f873fefe9c66b44482b24c2139dd6cec247 (patch) | |
tree | c6ef0151ae64518fc0b5a558a47ec8ca28540e14 /src/yuzu/game_list.cpp | |
parent | bd42bba71c09010c63853867c4d80573888bff81 (diff) | |
parent | 667ec286970560d3a5b12b987010082657aec7c3 (diff) |
Merge pull request #10519 from mdmrk/master
yuzu-qt: Track play time
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r-- | src/yuzu/game_list.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index f254c1e1c..3f04fcb66 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -312,8 +312,10 @@ void GameList::OnFilterCloseClicked() { } GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_, - Core::System& system_, GMainWindow* parent) - : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} { + PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_, + GMainWindow* parent) + : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, + play_time_manager{play_time_manager_}, system{system_} { watcher = new QFileSystemWatcher(this); connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); @@ -340,6 +342,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons); tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat); + tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time); item_model->setSortRole(GameListItemPath::SortRole); connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); @@ -548,6 +551,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update")); QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC")); QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); + QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data")); QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage")); QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache")); QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache")); @@ -622,6 +626,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() { emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path); }); + connect(remove_play_time_data, &QAction::triggered, + [this, program_id]() { emit RemovePlayTimeRequested(program_id); }); connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] { emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path); }); @@ -790,6 +796,7 @@ void GameList::RetranslateUI() { item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); + item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time")); } void GameListSearchField::changeEvent(QEvent* event) { @@ -817,6 +824,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) { tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat); tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types); tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size); + tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time); // Delete any rows that might already exist if we're repopulating item_model->removeRows(0, item_model->rowCount()); @@ -825,7 +833,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) { emit ShouldCancelWorker(); GameListWorker* worker = - new GameListWorker(vfs, provider, game_dirs, compatibility_list, system); + new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system); connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry, |