diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-25 20:06:06 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-05-25 20:10:41 -0400 |
commit | cfb9bcbe422e02a5274b5edbefdbfc6c026f185a (patch) | |
tree | d16b8f9414ebe503cd757b3fe2f1f37683ca6bab /src/yuzu/game_list.cpp | |
parent | 065867e2c24e9856c360fc2d6b9a86c92aedc43e (diff) |
yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r-- | src/yuzu/game_list.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 63cf82f7d..aa3bd5e34 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -561,11 +561,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri connect(remove_dlc, &QAction::triggered, [this, program_id]() { emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent); }); - connect(remove_shader_cache, &QAction::triggered, [this, program_id]() { - emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache); + connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() { + emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path); }); - connect(remove_custom_config, &QAction::triggered, [this, program_id]() { - emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration); + connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() { + emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path); }); connect(dump_romfs, &QAction::triggered, [this, program_id, path]() { emit DumpRomFSRequested(program_id, path); }); |