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authorfearlessTobi <thm.frey@gmail.com>2019-05-05 01:52:17 +0200
committerFearlessTobi <thm.frey@gmail.com>2019-09-04 16:47:32 +0200
commitdfec9c9a437b7478abd8b280f6ce513da595ba73 (patch)
tree37c126892697f63d7c2a74f6df411bc7f0662396 /src/yuzu/game_list.cpp
parent7a8f4840205799d837ac32401b4143c716a8bc3d (diff)
Address more trivial review comments
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index e5627abd4..51ced635b 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -83,7 +83,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
}
-QString GameList::getLastFilterResultItem() {
+QString GameList::getLastFilterResultItem() const {
QStandardItem* folder;
QStandardItem* child;
QString file_path;
@@ -389,7 +389,7 @@ void GameList::ValidateEntry(const QModelIndex& item) {
}
}
-bool GameList::isEmpty() {
+bool GameList::isEmpty() const {
for (int i = 0; i < item_model->rowCount(); i++) {
const QStandardItem* child = item_model->invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type());
@@ -426,10 +426,7 @@ void GameList::DonePopulating(QStringList watch_list) {
const int folder_count = tree_view->model()->rowCount();
int children_total = 0;
for (int i = 0; i < folder_count; ++i) {
- int children_count = item_model->item(i, 0)->rowCount();
- for (int j = 0; j < children_count; ++j) {
- ++children_total;
- }
+ children_total += item_model->item(i, 0)->rowCount();
}
search_field->setFilterResult(children_total, children_total);
if (children_total > 0) {
@@ -546,7 +543,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
// find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap(
UISettings::values.game_dirs.indexOf(game_dir),
- UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() + 1, 0)
+ UISettings::values.game_dirs.indexOf(*selected.sibling(row + 1, 0)
.data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>()));
// move the treeview items
@@ -673,9 +670,7 @@ void GameList::RefreshGameDirectory() {
}
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
- this->main_window = parent;
-
- connect(main_window, &GMainWindow::UpdateThemedIcons, this,
+ connect(parent, &GMainWindow::UpdateThemedIcons, this,
&GameListPlaceholder::onUpdateThemedIcons);
layout = new QVBoxLayout;
@@ -684,7 +679,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
layout->setAlignment(Qt::AlignCenter);
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
- text->setText(tr("Double-click to add a new folder to the game list "));
+ text->setText(tr("Double-click to add a new folder to the game list"));
QFont font = text->font();
font.setPointSize(20);
text->setFont(font);