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authorFreddyFunk <FreddyFunk@users.noreply.github.com>2019-04-11 19:55:56 +0200
committerFreddyFunk <FreddyFunk@users.noreply.github.com>2019-04-11 19:55:56 +0200
commitdffa1a872a2529d145ef7fccd162881302fa9b15 (patch)
tree52cbfce7dbd46442d67e91a8b0ec9605c6493d4c /src/yuzu/game_list.cpp
parent97648f48418c4d37c91f91b4c36689d4d86d501c (diff)
ui_settings: Rename game directory variables
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 4b67656ac..f186ef722 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -467,9 +467,9 @@ void GameList::LoadInterfaceLayout() {
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
void GameList::RefreshGameDirectory() {
- if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
+ if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear();
- PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+ PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
}
}