diff options
| author | Feng Chen <VonChenPlus@gmail.com> | 2021-12-18 13:57:14 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-18 13:57:14 +0800 |
| commit | e49184e6069a9d791d2df3c1958f5c4b1187e124 (patch) | |
| tree | b776caf722e0be0e680f67b0ad0842628162ef1c /src/yuzu/game_list.cpp | |
| parent | 4dd85f86a89338ff84d05a3981c14f6de1be4606 (diff) | |
| parent | 77d06d5df02d18da381bcd572ce11fee790d9edf (diff) | |
Merge branch 'yuzu-emu:master' into convert_legacy
Diffstat (limited to 'src/yuzu/game_list.cpp')
| -rw-r--r-- | src/yuzu/game_list.cpp | 39 |
1 files changed, 33 insertions, 6 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 2af95dbe5..8b5c4a10a 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -17,6 +17,7 @@ #include <fmt/format.h> #include "common/common_types.h" #include "common/logging/log.h" +#include "core/core.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" #include "yuzu/compatibility_list.h" @@ -25,6 +26,7 @@ #include "yuzu/game_list_worker.h" #include "yuzu/main.h" #include "yuzu/uisettings.h" +#include "yuzu/util/controller_navigation.h" GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) : QObject(parent), gamelist{gamelist} {} @@ -171,13 +173,17 @@ void GameList::OnItemExpanded(const QModelIndex& item) { const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir; - - if (!is_dir) { + const bool is_fave = type == GameListItemType::Favorites; + if (!is_dir && !is_fave) { return; } - - UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded = - tree_view->isExpanded(item); + const bool is_expanded = tree_view->isExpanded(item); + if (is_fave) { + UISettings::values.favorites_expanded = is_expanded; + return; + } + const int item_dir_index = item.data(GameListDir::GameDirRole).toInt(); + UISettings::values.game_dirs[item_dir_index].expanded = is_expanded; } // Event in order to filter the gamelist after editing the searchfield @@ -312,6 +318,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide this->main_window = parent; layout = new QVBoxLayout; tree_view = new QTreeView; + controller_navigation = new ControllerNavigation(system.HIDCore(), this); search_field = new GameListSearchField(this); item_model = new QStandardItemModel(tree_view); tree_view->setModel(item_model); @@ -341,6 +348,18 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); + connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, + [this](Qt::Key key) { + // Avoid pressing buttons while playing + if (system.IsPoweredOn()) { + return; + } + if (!this->isActiveWindow()) { + return; + } + QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); + QCoreApplication::postEvent(tree_view, event); + }); // We must register all custom types with the Qt Automoc system so that we are able to use // it with signals/slots. In this case, QList falls under the umbrells of custom types. @@ -353,7 +372,12 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide setLayout(layout); } +void GameList::UnloadController() { + controller_navigation->UnloadController(); +} + GameList::~GameList() { + UnloadController(); emit ShouldCancelWorker(); } @@ -438,10 +462,13 @@ void GameList::DonePopulating(const QStringList& watch_list) { emit ShowList(!IsEmpty()); item_model->invisibleRootItem()->appendRow(new GameListAddDir()); + + // Add favorites row item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), UISettings::values.favorited_ids.size() == 0); - tree_view->expand(item_model->invisibleRootItem()->child(0)->index()); + tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(), + UISettings::values.favorites_expanded.GetValue()); for (const auto id : UISettings::values.favorited_ids) { AddFavorite(id); } |
