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authorLioncash <mathew1800@gmail.com>2018-07-18 00:04:33 -0400
committerLioncash <mathew1800@gmail.com>2018-07-18 00:07:47 -0400
commitf4c69149f995bb408d7e059e3ba2ade3fa81cc09 (patch)
tree91e7a3f8bd207c49f0e2dcaeb1551319c1009b53 /src/yuzu/game_list.cpp
parent8e28af6f89b4160db96be299675132a0ced7374d (diff)
game_list: Remove unnecessary QString initialization in KeyReleaseEater
QString initializes to an empty string by default, so this does nothing meaningful. While we're at it, use a constructor initializer list for initializing the gamelist member variable.
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 5a708dc73..0132a050d 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -17,10 +17,7 @@
#include "game_list_p.h"
#include "ui_settings.h"
-GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) {
- this->gamelist = gamelist;
- edit_filter_text_old = "";
-}
+GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
// EventFilter in order to process systemkeys while editing the searchfield
bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {