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authorLioncash <mathew1800@gmail.com>2019-05-20 15:04:32 -0400
committerLioncash <mathew1800@gmail.com>2019-05-20 15:04:35 -0400
commit7a82d6f3948fe09730114c78c831f1995a977e24 (patch)
treec93095ae485d27eed665e4ef0d9300d61c8ce89c /src/yuzu/game_list_p.h
parent486c3e60858b20109b731b3837c3ac91168122e7 (diff)
yuzu/game_list_p: Amend mentions of SMDH in comments
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
Diffstat (limited to 'src/yuzu/game_list_p.h')
-rw-r--r--src/yuzu/game_list_p.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 9cac0e68a..0b458ef48 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -23,8 +23,8 @@
#include "yuzu/util/util.h"
/**
- * Gets the default icon (for games without valid SMDH)
- * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
+ * Gets the default icon (for games without valid title metadata)
+ * @param size The desired width and height of the default icon.
* @return QPixmap default icon
*/
static QPixmap GetDefaultIcon(u32 size) {
@@ -44,7 +44,7 @@ public:
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
* of just the filename (with no extension) will be displayed to the user.
- * If this class receives valid SMDH data, it will also display game icons and titles.
+ * If this class receives valid title metadata, it will also display game icons and titles.
*/
class GameListItemPath : public GameListItem {
public: