diff options
author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 17:32:24 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 19:13:53 -0400 |
commit | 7a8de138df35aecf760402a6b8097b4d6e0e8178 (patch) | |
tree | b426f0e41c32ec5fa62974dd6dd8444548040749 /src/yuzu/game_list_p.h | |
parent | b91b76df4fe27d781bd95ddb89b78ff54df57029 (diff) |
yuzu qt: Make most UISettings a BasicSetting
For simple primitive settings, moves their defaults and labels to
definition time.
Also fixes typo and clang-format
yuzu qt: config: Fix rng_seed
Diffstat (limited to 'src/yuzu/game_list_p.h')
-rw-r--r-- | src/yuzu/game_list_p.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 978d27325..982c0789d 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -80,7 +80,7 @@ public: setData(qulonglong(program_id), ProgramIdRole); setData(game_type, FileTypeRole); - const u32 size = UISettings::values.icon_size; + const u32 size = UISettings::values.icon_size.GetValue(); QPixmap picture; if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) { @@ -108,8 +108,8 @@ public: data(TitleRole).toString(), }}; - const auto& row1 = row_data.at(UISettings::values.row_1_text_id); - const int row2_id = UISettings::values.row_2_text_id; + const auto& row1 = row_data.at(UISettings::values.row_1_text_id.GetValue()); + const int row2_id = UISettings::values.row_2_text_id.GetValue(); if (role == SortRole) { return row1.toLower(); @@ -233,7 +233,8 @@ public: UISettings::GameDir* game_dir = &directory; setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole); - const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + const int icon_size = + std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64); switch (dir_type) { case GameListItemType::SdmcDir: setData( @@ -294,7 +295,8 @@ public: explicit GameListAddDir() { setData(type(), TypeRole); - const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + const int icon_size = + std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64); setData(QIcon::fromTheme(QStringLiteral("plus")) .pixmap(icon_size) .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), @@ -316,7 +318,8 @@ public: explicit GameListFavorites() { setData(type(), TypeRole); - const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + const int icon_size = + std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64); setData(QIcon::fromTheme(QStringLiteral("star")) .pixmap(icon_size) .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), |