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authorfearlessTobi <thm.frey@gmail.com>2019-05-03 19:21:57 +0200
committerFearlessTobi <thm.frey@gmail.com>2019-09-04 16:47:32 +0200
commit7a8f4840205799d837ac32401b4143c716a8bc3d (patch)
tree573cc9029e3b7e23605f89d94da4471a3e1b7413 /src/yuzu/game_list_p.h
parent2d8eba5bafd7fe9da00c8a57c605a503c3ece478 (diff)
Address trivial review comments
Diffstat (limited to 'src/yuzu/game_list_p.h')
-rw-r--r--src/yuzu/game_list_p.h21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index f5abb759d..13623f526 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -220,12 +220,14 @@ public:
UISettings::GameDir* game_dir = &directory;
setData(QVariant::fromValue(game_dir), GameDirRole);
- int icon_size = UISettings::values.icon_size;
+ const int icon_size = UISettings::values.icon_size;
switch (dir_type) {
case GameListItemType::InstalledDir:
- setData(QIcon::fromTheme("sd_card").pixmap(icon_size).scaled(
- icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ setData(
+ QIcon::fromTheme(QStringLiteral("sd_card"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ Qt::DecorationRole);
setData("Installed Titles", Qt::DisplayRole);
break;
case GameListItemType::SystemDir:
@@ -235,7 +237,9 @@ public:
setData("System Titles", Qt::DisplayRole);
break;
case GameListItemType::CustomDir:
- QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder";
+ const QString icon_name = QFileInfo::exists(game_dir->path)
+ ? QStringLiteral("folder")
+ : QStringLiteral("bad_folder");
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
@@ -257,9 +261,10 @@ public:
explicit GameListAddDir() {
setData(type(), TypeRole);
- int icon_size = UISettings::values.icon_size;
- setData(QIcon::fromTheme("plus").pixmap(icon_size).scaled(
- icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
+ const int icon_size = UISettings::values.icon_size;
+ setData(QIcon::fromTheme(QStringLiteral("plus"))
+ .pixmap(icon_size)
+ .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
setData("Add New Game Directory", Qt::DisplayRole);
}