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authorZach Hilman <zachhilman@gmail.com>2018-08-11 22:48:27 -0400
committerZach Hilman <zachhilman@gmail.com>2018-08-11 22:50:48 -0400
commitfdf27bf39022d8a96c0386cc92b6670953471089 (patch)
tree9911088904c211c00e7e761140e0fe0528cd4dcd /src/yuzu/game_list_p.h
parent8f06a0f898fcade16f6ba9376cf4b72ff608f2ad (diff)
game_list: Split game list scans to multiple functions
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
Diffstat (limited to 'src/yuzu/game_list_p.h')
-rw-r--r--src/yuzu/game_list_p.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 8fe5e8b80..10c2ef075 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -163,10 +163,13 @@ signals:
private:
FileSys::VirtualFilesystem vfs;
+ std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
QStringList watch_list;
QString dir_path;
bool deep_scan;
std::atomic_bool stop_processing;
+ void AddInstalledTitlesToGameList();
+ void FillControlMap(const std::string& dir_path);
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
};