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authorZephyron <zephyron@citron-emu.org>2024-12-31 16:19:25 +1000
committerZephyron <zephyron@citron-emu.org>2024-12-31 16:19:25 +1000
commit9427e27e24a7135880ee2881c3c44988e174b41a (patch)
tree83f0062a35be144f6b162eaa823c5b3c7620146e /src/yuzu/hotkeys.cpp
parentb35ae725d20960411e8588b11c12a2d55f86c9d0 (diff)
chore: update project branding to citron
Diffstat (limited to 'src/yuzu/hotkeys.cpp')
-rw-r--r--src/yuzu/hotkeys.cpp214
1 files changed, 0 insertions, 214 deletions
diff --git a/src/yuzu/hotkeys.cpp b/src/yuzu/hotkeys.cpp
deleted file mode 100644
index 1931dcd1f..000000000
--- a/src/yuzu/hotkeys.cpp
+++ /dev/null
@@ -1,214 +0,0 @@
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <sstream>
-#include <QShortcut>
-#include <QTreeWidgetItem>
-#include <QtGlobal>
-
-#include "hid_core/frontend/emulated_controller.h"
-#include "yuzu/hotkeys.h"
-#include "yuzu/uisettings.h"
-
-HotkeyRegistry::HotkeyRegistry() = default;
-HotkeyRegistry::~HotkeyRegistry() = default;
-
-void HotkeyRegistry::SaveHotkeys() {
- UISettings::values.shortcuts.clear();
- for (const auto& group : hotkey_groups) {
- for (const auto& hotkey : group.second) {
- UISettings::values.shortcuts.push_back(
- {hotkey.first, group.first,
- UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(),
- hotkey.second.controller_keyseq,
- hotkey.second.context, hotkey.second.repeat})});
- }
- }
-}
-
-void HotkeyRegistry::LoadHotkeys() {
- // Make sure NOT to use a reference here because it would become invalid once we call
- // beginGroup()
- for (auto shortcut : UISettings::values.shortcuts) {
- Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
- if (!shortcut.shortcut.keyseq.empty()) {
- hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq),
- QKeySequence::NativeText);
- hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
- }
- if (!shortcut.shortcut.controller_keyseq.empty()) {
- hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
- }
- if (hk.shortcut) {
- hk.shortcut->disconnect();
- hk.shortcut->setKey(hk.keyseq);
- }
- if (hk.controller_shortcut) {
- hk.controller_shortcut->disconnect();
- hk.controller_shortcut->SetKey(hk.controller_keyseq);
- }
- hk.repeat = shortcut.shortcut.repeat;
- }
-}
-
-QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action,
- QWidget* widget) {
- Hotkey& hk = hotkey_groups[group][action];
-
- if (!hk.shortcut) {
- hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
- }
-
- hk.shortcut->setAutoRepeat(hk.repeat);
- return hk.shortcut;
-}
-
-ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group,
- const std::string& action,
- Core::HID::EmulatedController* controller) {
- Hotkey& hk = hotkey_groups[group][action];
-
- if (!hk.controller_shortcut) {
- hk.controller_shortcut = new ControllerShortcut(controller);
- hk.controller_shortcut->SetKey(hk.controller_keyseq);
- }
-
- return hk.controller_shortcut;
-}
-
-QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) {
- return hotkey_groups[group][action].keyseq;
-}
-
-Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group,
- const std::string& action) {
- return hotkey_groups[group][action].context;
-}
-
-ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) {
- emulated_controller = controller;
- Core::HID::ControllerUpdateCallback engine_callback{
- .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
- .is_npad_service = false,
- };
- callback_key = emulated_controller->SetCallback(engine_callback);
- is_enabled = true;
-}
-
-ControllerShortcut::~ControllerShortcut() {
- emulated_controller->DeleteCallback(callback_key);
-}
-
-void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
- button_sequence = buttons;
-}
-
-void ControllerShortcut::SetKey(const std::string& buttons_shortcut) {
- ControllerButtonSequence sequence{};
- name = buttons_shortcut;
- std::istringstream command_line(buttons_shortcut);
- std::string line;
- while (std::getline(command_line, line, '+')) {
- if (line.empty()) {
- continue;
- }
- if (line == "A") {
- sequence.npad.a.Assign(1);
- }
- if (line == "B") {
- sequence.npad.b.Assign(1);
- }
- if (line == "X") {
- sequence.npad.x.Assign(1);
- }
- if (line == "Y") {
- sequence.npad.y.Assign(1);
- }
- if (line == "L") {
- sequence.npad.l.Assign(1);
- }
- if (line == "R") {
- sequence.npad.r.Assign(1);
- }
- if (line == "ZL") {
- sequence.npad.zl.Assign(1);
- }
- if (line == "ZR") {
- sequence.npad.zr.Assign(1);
- }
- if (line == "Dpad_Left") {
- sequence.npad.left.Assign(1);
- }
- if (line == "Dpad_Right") {
- sequence.npad.right.Assign(1);
- }
- if (line == "Dpad_Up") {
- sequence.npad.up.Assign(1);
- }
- if (line == "Dpad_Down") {
- sequence.npad.down.Assign(1);
- }
- if (line == "Left_Stick") {
- sequence.npad.stick_l.Assign(1);
- }
- if (line == "Right_Stick") {
- sequence.npad.stick_r.Assign(1);
- }
- if (line == "Minus") {
- sequence.npad.minus.Assign(1);
- }
- if (line == "Plus") {
- sequence.npad.plus.Assign(1);
- }
- if (line == "Home") {
- sequence.home.home.Assign(1);
- }
- if (line == "Screenshot") {
- sequence.capture.capture.Assign(1);
- }
- }
-
- button_sequence = sequence;
-}
-
-ControllerButtonSequence ControllerShortcut::ButtonSequence() const {
- return button_sequence;
-}
-
-void ControllerShortcut::SetEnabled(bool enable) {
- is_enabled = enable;
-}
-
-bool ControllerShortcut::IsEnabled() const {
- return is_enabled;
-}
-
-void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
- if (!is_enabled) {
- return;
- }
- if (type != Core::HID::ControllerTriggerType::Button) {
- return;
- }
- if (button_sequence.npad.raw == Core::HID::NpadButton::None &&
- button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) {
- return;
- }
-
- const auto player_npad_buttons =
- emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw;
- const u64 player_capture_buttons =
- emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw;
- const u64 player_home_buttons =
- emulated_controller->GetHomeButtons().raw & button_sequence.home.raw;
-
- if (player_npad_buttons == button_sequence.npad.raw &&
- player_capture_buttons == button_sequence.capture.raw &&
- player_home_buttons == button_sequence.home.raw && !active) {
- // Force user to press the home or capture button again
- active = true;
- emit Activated();
- return;
- }
- active = false;
-}