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authorbunnei <bunneidev@gmail.com>2021-12-03 16:08:20 -0800
committerGitHub <noreply@github.com>2021-12-03 16:08:20 -0800
commita2fb5a13b2b00922d1f4fcc6dc41849704fa0f89 (patch)
tree8feb52b4bd0afa965b0865ef00e5f8739b07d3df /src/yuzu/loading_screen.h
parentfdcc161323a061d81c09cfbf5b199d62fdd9983e (diff)
parent762b8ad448369cc770beae4d8368a6258b13709e (diff)
Merge pull request #7489 from Morph1984/steady-clock
general: Replace high_resolution_clock with steady_clock
Diffstat (limited to 'src/yuzu/loading_screen.h')
-rw-r--r--src/yuzu/loading_screen.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h
index 801d08e1a..29155a77c 100644
--- a/src/yuzu/loading_screen.h
+++ b/src/yuzu/loading_screen.h
@@ -84,8 +84,8 @@ private:
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
// These variables are used to detect the change in speed so we can generate an ETA
bool slow_shader_compile_start = false;
- std::chrono::high_resolution_clock::time_point slow_shader_start;
- std::chrono::high_resolution_clock::time_point previous_time;
+ std::chrono::steady_clock::time_point slow_shader_start;
+ std::chrono::steady_clock::time_point previous_time;
std::size_t slow_shader_first_value = 0;
};