diff options
author | Lioncash <mathew1800@gmail.com> | 2018-10-13 11:25:13 -0400 |
---|---|---|
committer | Lioncash <mathew1800@gmail.com> | 2018-10-13 11:36:35 -0400 |
commit | 0149162dba67e2019366a055f25de6a1080061d1 (patch) | |
tree | 21c54abe9ce8d0778bb787c9338d7bd195fb46e0 /src/yuzu/main.cpp | |
parent | 1584fb6b385d51ef40e1e22c180322a552d9c98a (diff) |
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference
Neither of these functions alter the ownership of the provided pointer,
so we can simply make the parameters a reference rather than a direct
shared pointer alias. This way we also disallow passing incorrect memory values like
nullptr.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index fc186dc2d..beb57ea5d 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -176,7 +176,7 @@ GMainWindow::GMainWindow() OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); // Necessary to load titles from nand in gamelist. - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); game_list->LoadCompatibilityList(); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); @@ -1139,7 +1139,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir, dir_path.toStdString()); - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); } } @@ -1410,7 +1410,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); keys.DeriveETicket(pdm); }; @@ -1450,7 +1450,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { prog.close(); } - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); |