diff options
author | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-04-02 06:46:32 -0400 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2021-04-06 05:58:57 -0400 |
commit | 01ea0f3c74e10af1613e9e272c469a03f6701419 (patch) | |
tree | 1ab0427b6aaa51b7f0dd9624af7e8add60ce8778 /src/yuzu/main.cpp | |
parent | 7feb490f83904c7a2724beb89cce20ec7292b07b (diff) |
configure_graphics: Add Borderless Windowed fullscreen mode
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.
Co-authored-by: Its-Rei <kupfel@gmail.com>
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 54 |
1 files changed, 48 insertions, 6 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 06445b993..23ea4983d 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2295,24 +2295,66 @@ void GMainWindow::ToggleFullscreen() { void GMainWindow::ShowFullscreen() { if (ui.action_Single_Window_Mode->isChecked()) { UISettings::values.geometry = saveGeometry(); + ui.menubar->hide(); statusBar()->hide(); - showFullScreen(); + + if (Settings::values.fullscreen_mode.GetValue() == 1) { + showFullScreen(); + return; + } + + hide(); + setWindowFlags(windowFlags() | Qt::FramelessWindowHint); + const auto screen_geometry = QApplication::desktop()->screenGeometry(this); + setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(), + screen_geometry.height() + 1); + raise(); + showNormal(); } else { UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - render_window->showFullScreen(); + + if (Settings::values.fullscreen_mode.GetValue() == 1) { + render_window->showFullScreen(); + return; + } + + render_window->hide(); + render_window->setWindowFlags(windowFlags() | Qt::FramelessWindowHint); + const auto screen_geometry = QApplication::desktop()->screenGeometry(this); + render_window->setGeometry(screen_geometry.x(), screen_geometry.y(), + screen_geometry.width(), screen_geometry.height() + 1); + render_window->raise(); + render_window->showNormal(); } } void GMainWindow::HideFullscreen() { if (ui.action_Single_Window_Mode->isChecked()) { + if (Settings::values.fullscreen_mode.GetValue() == 1) { + showNormal(); + restoreGeometry(UISettings::values.geometry); + } else { + hide(); + setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); + restoreGeometry(UISettings::values.geometry); + raise(); + show(); + } + statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); ui.menubar->show(); - showNormal(); - restoreGeometry(UISettings::values.geometry); } else { - render_window->showNormal(); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); + if (Settings::values.fullscreen_mode.GetValue() == 1) { + render_window->showNormal(); + render_window->restoreGeometry(UISettings::values.renderwindow_geometry); + } else { + render_window->hide(); + render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); + render_window->restoreGeometry(UISettings::values.renderwindow_geometry); + render_window->raise(); + render_window->show(); + } } } |