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authorbunnei <bunneidev@gmail.com>2022-02-10 10:06:58 -0700
committerGitHub <noreply@github.com>2022-02-10 10:06:58 -0700
commit1105614b86450f64e04d0d409aa9d91883f3258c (patch)
tree4765a9261ff11f3ee7e33d96184c91ac32ba84ac /src/yuzu/main.cpp
parentfc01074f89f6b19060d4550282c0631cda0b7720 (diff)
parentab93b4c66de04db92ada60d41975bb8c111a7f87 (diff)
Merge pull request #7861 from german77/user_features
yuzu: New hotkeys and mute audio on background
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp135
1 files changed, 75 insertions, 60 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index c788db12d..cc5a8f65e 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -806,21 +806,8 @@ void GMainWindow::InitializeWidgets() {
filter_status_button = new QPushButton();
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
filter_status_button->setFocusPolicy(Qt::NoFocus);
- connect(filter_status_button, &QPushButton::clicked, [&] {
- auto filter = Settings::values.scaling_filter.GetValue();
- if (filter == Settings::ScalingFilter::LastFilter) {
- filter = Settings::ScalingFilter::NearestNeighbor;
- } else {
- filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
- }
- if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
- filter == Settings::ScalingFilter::Fsr) {
- filter = Settings::ScalingFilter::NearestNeighbor;
- }
- Settings::values.scaling_filter.SetValue(filter);
- filter_status_button->setChecked(true);
- UpdateFilterText();
- });
+ connect(filter_status_button, &QPushButton::clicked, this,
+ &GMainWindow::OnToggleAdaptingFilter);
auto filter = Settings::values.scaling_filter.GetValue();
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
filter == Settings::ScalingFilter::Fsr) {
@@ -835,25 +822,7 @@ void GMainWindow::InitializeWidgets() {
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
- connect(dock_status_button, &QPushButton::clicked, [&] {
- const bool is_docked = Settings::values.use_docked_mode.GetValue();
- auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
- auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
-
- if (!is_docked && handheld->IsConnected()) {
- QMessageBox::warning(this, tr("Invalid config detected"),
- tr("Handheld controller can't be used on docked mode. Pro "
- "controller will be selected."));
- handheld->Disconnect();
- player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
- player_1->Connect();
- controller_dialog->refreshConfiguration();
- }
-
- Settings::values.use_docked_mode.SetValue(!is_docked);
- dock_status_button->setChecked(!is_docked);
- OnDockedModeChanged(is_docked, !is_docked, *system);
- });
+ connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
@@ -863,22 +832,7 @@ void GMainWindow::InitializeWidgets() {
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
- connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
- switch (Settings::values.gpu_accuracy.GetValue()) {
- case Settings::GPUAccuracy::High: {
- Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
- break;
- }
- case Settings::GPUAccuracy::Normal:
- case Settings::GPUAccuracy::Extreme:
- default: {
- Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
- }
- }
-
- system->ApplySettings();
- UpdateGPUAccuracyButton();
- });
+ connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
UpdateGPUAccuracyButton();
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
@@ -1009,12 +963,10 @@ void GMainWindow::InitializeHotkeys() {
ToggleFullscreen();
}
});
- connect_shortcut(QStringLiteral("Change Docked Mode"), [&] {
- Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
- OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
- Settings::values.use_docked_mode.GetValue(), *system);
- dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
- });
+ connect_shortcut(QStringLiteral("Change Adapting Filter"),
+ &GMainWindow::OnToggleAdaptingFilter);
+ connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
+ connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
@@ -1082,14 +1034,14 @@ void GMainWindow::RestoreUIState() {
}
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
- if (!UISettings::values.pause_when_in_background) {
- return;
- }
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
- if (emulation_running) {
+ if (!emulation_running) {
+ return;
+ }
+ if (UISettings::values.pause_when_in_background) {
if (emu_thread->IsRunning() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
@@ -1099,6 +1051,16 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
OnStartGame();
}
}
+ if (UISettings::values.mute_when_in_background) {
+ if (!Settings::values.audio_muted &&
+ (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
+ Settings::values.audio_muted = true;
+ auto_muted = true;
+ } else if (auto_muted && state == Qt::ApplicationActive) {
+ Settings::values.audio_muted = false;
+ auto_muted = false;
+ }
+ }
}
void GMainWindow::ConnectWidgetEvents() {
@@ -2868,6 +2830,59 @@ void GMainWindow::OnTasReset() {
input_subsystem->GetTas()->Reset();
}
+void GMainWindow::OnToggleDockedMode() {
+ const bool is_docked = Settings::values.use_docked_mode.GetValue();
+ auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+ auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+
+ if (!is_docked && handheld->IsConnected()) {
+ QMessageBox::warning(this, tr("Invalid config detected"),
+ tr("Handheld controller can't be used on docked mode. Pro "
+ "controller will be selected."));
+ handheld->Disconnect();
+ player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
+ player_1->Connect();
+ controller_dialog->refreshConfiguration();
+ }
+
+ Settings::values.use_docked_mode.SetValue(!is_docked);
+ dock_status_button->setChecked(!is_docked);
+ OnDockedModeChanged(is_docked, !is_docked, *system);
+}
+
+void GMainWindow::OnToggleGpuAccuracy() {
+ switch (Settings::values.gpu_accuracy.GetValue()) {
+ case Settings::GPUAccuracy::High: {
+ Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
+ break;
+ }
+ case Settings::GPUAccuracy::Normal:
+ case Settings::GPUAccuracy::Extreme:
+ default: {
+ Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
+ }
+ }
+
+ system->ApplySettings();
+ UpdateGPUAccuracyButton();
+}
+
+void GMainWindow::OnToggleAdaptingFilter() {
+ auto filter = Settings::values.scaling_filter.GetValue();
+ if (filter == Settings::ScalingFilter::LastFilter) {
+ filter = Settings::ScalingFilter::NearestNeighbor;
+ } else {
+ filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
+ }
+ if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
+ filter == Settings::ScalingFilter::Fsr) {
+ filter = Settings::ScalingFilter::NearestNeighbor;
+ }
+ Settings::values.scaling_filter.SetValue(filter);
+ filter_status_button->setChecked(true);
+ UpdateFilterText();
+}
+
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, game_path.toStdString());