diff options
author | liamwhite <liamwhite@users.noreply.github.com> | 2022-07-25 18:31:45 -0400 |
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committer | GitHub <noreply@github.com> | 2022-07-25 18:31:45 -0400 |
commit | 1e67d2b59f6dfd561768db3fb9a8e0c6a16ec9f2 (patch) | |
tree | 999411f1ca76390654d1034c6d0bd2c47c3f101c /src/yuzu/main.cpp | |
parent | 1bcde9dd9879fc2677695e9283f2fe1d68c935b2 (diff) | |
parent | a41baaa181f30229d3552caa69135be978c1ddb5 (diff) |
Merge pull request #8541 from FearlessTobi/multiplayer-part1
yuzu, network: Add room service and UI configuration
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 40 |
1 files changed, 39 insertions, 1 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 2814548eb..e56fcabff 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -32,6 +32,7 @@ #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" #include "core/hle/service/am/applets/applets.h" +#include "yuzu/multiplayer/state.h" #include "yuzu/util/controller_navigation.h" // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows @@ -132,6 +133,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "yuzu/main.h" #include "yuzu/startup_checks.h" #include "yuzu/uisettings.h" +#include "yuzu/util/clickable_label.h" using namespace Common::Literals; @@ -271,6 +273,8 @@ GMainWindow::GMainWindow(bool has_broken_vulkan) SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); discord_rpc->Update(); + system->GetRoomNetwork().Init(); + RegisterMetaTypes(); InitializeWidgets(); @@ -459,6 +463,7 @@ GMainWindow::~GMainWindow() { if (render_window->parent() == nullptr) { delete render_window; } + system->GetRoomNetwork().Shutdown(); } void GMainWindow::RegisterMetaTypes() { @@ -822,6 +827,10 @@ void GMainWindow::InitializeWidgets() { } }); + multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, + ui->action_Show_Room, system->GetRoomNetwork()); + multiplayer_state->setVisible(false); + // Create status bar message_label = new QLabel(); // Configured separately for left alignment @@ -854,6 +863,10 @@ void GMainWindow::InitializeWidgets() { statusBar()->addPermanentWidget(label); } + // TODO (flTobi): Add the widget when multiplayer is fully implemented + // statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); + // statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); + tas_label = new QLabel(); tas_label->setObjectName(QStringLiteral("TASlabel")); tas_label->setFocusPolicy(Qt::NoFocus); @@ -1163,6 +1176,8 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); + connect(game_list, &GameList::PopulatingCompleted, + [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); @@ -1180,6 +1195,9 @@ void GMainWindow::ConnectWidgetEvents() { connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); + + connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, + &MultiplayerState::UpdateThemedIcons); } void GMainWindow::ConnectMenuEvents() { @@ -1223,6 +1241,18 @@ void GMainWindow::ConnectMenuEvents() { ui->action_Reset_Window_Size_900, ui->action_Reset_Window_Size_1080}); + // Multiplayer + connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnViewLobby); + connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnCreateRoom); + connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnCloseRoom); + connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnDirectConnectToRoom); + connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnOpenNetworkRoom); + // Tools connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); @@ -2783,7 +2813,8 @@ void GMainWindow::OnConfigure() { const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); Settings::SetConfiguringGlobal(true); - ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system); + ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system, + !multiplayer_state->IsHostingPublicRoom()); connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, &GMainWindow::OnLanguageChanged); @@ -2840,6 +2871,11 @@ void GMainWindow::OnConfigure() { if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); } + + if (!multiplayer_state->IsHostingPublicRoom()) { + multiplayer_state->UpdateCredentials(); + } + emit UpdateThemedIcons(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); @@ -3660,6 +3696,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { } render_window->close(); + multiplayer_state->Close(); QWidget::closeEvent(event); } @@ -3856,6 +3893,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) { UISettings::values.language = locale; LoadTranslation(); ui->retranslateUi(this); + multiplayer_state->retranslateUi(); UpdateWindowTitle(); } |