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authorbunnei <bunneidev@gmail.com>2021-01-27 11:34:21 -0800
committerGitHub <noreply@github.com>2021-01-27 11:34:21 -0800
commit28b822fe381164f0c2d426b4c6e5866a69bb9fa4 (patch)
treeda84c060ce3f9411423485d5409ca96b1e366aa2 /src/yuzu/main.cpp
parentfb0fe3b8c37e9705ed18cb798eda8e144151b1da (diff)
parent51512d01d8e956b2afada91e51dfd7c0a6444ad6 (diff)
Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 2e74037d1..e76141125 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -16,6 +16,7 @@
#include "applets/profile_select.h"
#include "applets/software_keyboard.h"
#include "applets/web_browser.h"
+#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_vibration.h"
@@ -3023,6 +3024,8 @@ int main(int argc, char* argv[]) {
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
+ Common::ConfigureNvidiaEnvironmentFlags();
+
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));