diff options
author | flodavid <fl.david.53@gmail.com> | 2023-11-03 15:41:16 +0100 |
---|---|---|
committer | flodavid <fl.david.53@gmail.com> | 2023-11-25 19:30:37 +0100 |
commit | 40644d43f700cb0075db0eea288078bda7cf4527 (patch) | |
tree | 876d26a64a803d2b1509e71a13fe822f1e851c00 /src/yuzu/main.cpp | |
parent | dfa56765d6d869a317ec46dcf3a8f4f35b146382 (diff) |
yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions
- Use them in yuzu and yuzu_cmd modules
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 64 |
1 files changed, 20 insertions, 44 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index cf61d4258..6ef518b6a 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -17,6 +17,7 @@ #ifdef __unix__ #include <csignal> #include <sys/socket.h> +#include "common/linux/gamemode.h" #endif #include <boost/container/flat_set.hpp> @@ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif -#ifdef __linux__ -#include <gamemode_client.h> -#endif - constexpr int default_mouse_hide_timeout = 2500; constexpr int default_mouse_center_timeout = 10; constexpr int default_input_update_timeout = 1; @@ -323,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk provider{std::make_unique<FileSys::ManualContentProvider>()} { #ifdef __unix__ SetupSigInterrupts(); + SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); #endif system->Initialize(); @@ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() { discord_rpc->Update(); -#ifdef __linux__ - if (UISettings::values.enable_gamemode) { - if (gamemode_request_end() < 0) { - LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); - } else { - LOG_INFO(Frontend, "Stopped gamemode"); - } - } +#ifdef __unix__ + Common::Linux::StopGamemode(); #endif // The emulation is stopped, so closing the window or not does not matter anymore @@ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() { discord_rpc->Update(); -#ifdef __linux__ - if (UISettings::values.enable_gamemode) { - if (gamemode_request_start() < 0) { - LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); - } else { - LOG_INFO(Frontend, "Started gamemode"); - } - } +#ifdef __unix__ + Common::Linux::StartGamemode(); #endif } @@ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() { UpdateMenuState(); AllowOSSleep(); -#ifdef __linux__ - if (UISettings::values.enable_gamemode) { - if (gamemode_request_end() < 0) { - LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); - } else { - LOG_INFO(Frontend, "Stopped gamemode"); - } - } +#ifdef __unix__ + Common::Linux::StopGamemode(); #endif } @@ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); const auto old_language_index = Settings::values.language_index.GetValue(); +#ifdef __unix__ + const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); +#endif Settings::SetConfiguringGlobal(true); ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), @@ -3900,6 +3883,11 @@ void GMainWindow::OnConfigure() { if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); } +#ifdef __unix__ + if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { + SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); + } +#endif if (!multiplayer_state->IsHostingPublicRoom()) { multiplayer_state->UpdateCredentials(); @@ -5215,25 +5203,13 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { discord_rpc->Update(); } -void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) { -#ifdef __linux__ +#ifdef __unix__ +void GMainWindow::SetGamemodeEnabled(bool state) { if (emulation_running) { - if (state) { - if (gamemode_request_end() < 0) { - LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); - } else { - LOG_INFO(Frontend, "Stopped gamemode"); - } - } else { - if (gamemode_request_start() < 0) { - LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); - } else { - LOG_INFO(Frontend, "Started gamemode"); - } - } + Common::Linux::SetGamemodeState(state); } -#endif } +#endif void GMainWindow::changeEvent(QEvent* event) { #ifdef __unix__ |