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authorDavid <25727384+ogniK5377@users.noreply.github.com>2018-10-24 10:28:17 +1100
committerbunnei <bunneidev@gmail.com>2018-10-23 19:28:17 -0400
commit50e4e81fd3a998813316cdabd05ef56b12c91fae (patch)
treeb5b77eec3bdc55b411c04ca6a9d4a44f1e670f9c /src/yuzu/main.cpp
parent5edb2403c2030162bbb602dfd8289c738acff0e3 (diff)
Added Amiibo support (#1390)
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp55
1 files changed, 43 insertions, 12 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 36c702195..be9896614 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -60,6 +60,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/filesystem/fsp_ldr.h"
+#include "core/hle/service/nfp/nfp.h"
+#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/settings.h"
@@ -424,6 +426,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
+ connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
// Emulation
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
@@ -692,6 +695,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false);
+ ui.action_Load_Amiibo->setEnabled(false);
render_window->hide();
game_list->show();
game_list->setFilterFocus();
@@ -1191,6 +1195,7 @@ void GMainWindow::OnStartGame() {
ui.action_Report_Compatibility->setEnabled(true);
discord_rpc->Update();
+ ui.action_Load_Amiibo->setEnabled(true);
}
void GMainWindow::OnPauseGame() {
@@ -1295,6 +1300,27 @@ void GMainWindow::OnConfigure() {
}
}
+void GMainWindow::OnLoadAmiibo() {
+ const QString extensions{"*.bin"};
+ const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
+ const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), "", file_filter);
+ if (!filename.isEmpty()) {
+ Core::System& system{Core::System::GetInstance()};
+ Service::SM::ServiceManager& sm = system.ServiceManager();
+ auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
+ if (nfc != nullptr) {
+ auto nfc_file = FileUtil::IOFile(filename.toStdString(), "rb");
+ if (!nfc_file.IsOpen()) {
+ return;
+ }
+ std::vector<u8> amiibo_buffer(nfc_file.GetSize());
+ nfc_file.ReadBytes(amiibo_buffer.data(), amiibo_buffer.size());
+ nfc_file.Close();
+ nfc->LoadAmiibo(amiibo_buffer);
+ }
+ }
+}
+
void GMainWindow::OnAbout() {
AboutDialog aboutDialog(this);
aboutDialog.exec();
@@ -1335,15 +1361,17 @@ void GMainWindow::UpdateStatusBar() {
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
QMessageBox::StandardButton answer;
QString status_message;
- const QString common_message = tr(
- "The game you are trying to load requires additional files from your Switch to be dumped "
- "before playing.<br/><br/>For more information on dumping these files, please see the "
- "following wiki page: <a "
- "href='https://yuzu-emu.org/wiki/"
- "dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
- "Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit "
- "back to the game list? Continuing emulation may result in crashes, corrupted save "
- "data, or other bugs.");
+ const QString common_message =
+ tr("The game you are trying to load requires additional files from your Switch to be "
+ "dumped "
+ "before playing.<br/><br/>For more information on dumping these files, please see the "
+ "following wiki page: <a "
+ "href='https://yuzu-emu.org/wiki/"
+ "dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
+ "Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
+ "quit "
+ "back to the game list? Continuing emulation may result in crashes, corrupted save "
+ "data, or other bugs.");
switch (result) {
case Core::System::ResultStatus::ErrorSystemFiles: {
QString message = "yuzu was unable to locate a Switch system archive";
@@ -1374,9 +1402,12 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
this, tr("Fatal Error"),
tr("yuzu has encountered a fatal error, please see the log for more details. "
"For more information on accessing the log, please see the following page: "
- "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to "
- "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? "
- "Continuing emulation may result in crashes, corrupted save data, or other bugs."),
+ "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
+ "to "
+ "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
+ "list? "
+ "Continuing emulation may result in crashes, corrupted save data, or other "
+ "bugs."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = "Fatal Error encountered";
break;