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authorMorph <39850852+Morph1984@users.noreply.github.com>2021-12-02 19:55:08 -0500
committerGitHub <noreply@github.com>2021-12-02 19:55:08 -0500
commit55d6b095e55956b297a47e03bcbe441e7f66d387 (patch)
tree2bc194dd512203bd40cd5f09428c63950f9e5779 /src/yuzu/main.cpp
parent8a613f6c8f60d504d167970661b7a2a5e636c8d5 (diff)
parent5ba7b11ba49ecba530612248286482f94799672c (diff)
Merge pull request #7452 from german77/controller_navigation
yuzu: Implement basic controller UI navigation
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9bd0db10a..f266fd963 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -449,7 +449,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
}
void GMainWindow::ProfileSelectorSelectProfile() {
- QtProfileSelectionDialog dialog(this);
+ QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
Qt::WindowCloseButtonHint);
@@ -1346,7 +1346,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
}
void GMainWindow::SelectAndSetCurrentUser() {
- QtProfileSelectionDialog dialog(this);
+ QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
@@ -1608,7 +1608,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
if (has_user_save) {
// User save data
const auto select_profile = [this] {
- QtProfileSelectionDialog dialog(this);
+ QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
@@ -3376,7 +3376,10 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UpdateUISettings();
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
+
+ // Unload controllers early
controller_dialog->UnloadController();
+ game_list->UnloadController();
system->HIDCore().UnloadInputDevices();
// Shutdown session if the emu thread is active...