summaryrefslogtreecommitdiff
path: root/src/yuzu/main.cpp
diff options
context:
space:
mode:
authorLioncash <mathew1800@gmail.com>2020-11-27 10:50:48 -0500
committerLioncash <mathew1800@gmail.com>2020-11-27 11:40:45 -0500
commit5bc4eabe36b7ef4dcd5ad8db1e944705655be432 (patch)
tree285ffb3801aa773cb3537f77153a9e432390f6b8 /src/yuzu/main.cpp
parentf397edff0ea6711bac15cfe47a0157e9b790b8bb (diff)
core: Eliminate remaining usages of the global system instance
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 07fa85741..871ff4ae4 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() {
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
}
}
@@ -302,7 +302,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
emit ControllerSelectorReconfigureFinished();
// Don't forget to apply settings.
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
config->Save();
UpdateStatusButtons();
@@ -571,11 +571,11 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
- bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
- Settings::values.use_multi_core.GetValue();
+ const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
+ Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
@@ -590,12 +590,12 @@ void GMainWindow::InitializeWidgets() {
return;
}
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
- bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
- Settings::values.use_multi_core.GetValue();
+ const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
+ Settings::values.use_multi_core.GetValue();
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
@@ -630,7 +630,7 @@ void GMainWindow::InitializeWidgets() {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
}
- Settings::Apply();
+ Settings::Apply(Core::System::GetInstance());
});
#endif // HAS_VULKAN
statusBar()->insertPermanentWidget(0, renderer_status_button);
@@ -2130,14 +2130,14 @@ void GMainWindow::OnPauseGame() {
}
void GMainWindow::OnStopGame() {
- Core::System& system{Core::System::GetInstance()};
+ auto& system{Core::System::GetInstance()};
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
ShutdownGame();
- Settings::RestoreGlobalState();
+ Settings::RestoreGlobalState(system.IsPoweredOn());
UpdateStatusButtons();
}
@@ -2312,10 +2312,11 @@ void GMainWindow::OnConfigurePerGame() {
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
+ const auto& system = Core::System::GetInstance();
ConfigurePerGame dialog(this, title_id);
dialog.LoadFromFile(v_file);
- auto result = dialog.exec();
+ const auto result = dialog.exec();
if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
@@ -2325,13 +2326,14 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
// Do not cause the global config to write local settings into the config file
- Settings::RestoreGlobalState();
+ const bool is_powered_on = system.IsPoweredOn();
+ Settings::RestoreGlobalState(is_powered_on);
- if (!Core::System::GetInstance().IsPoweredOn()) {
+ if (!is_powered_on) {
config->Save();
}
} else {
- Settings::RestoreGlobalState();
+ Settings::RestoreGlobalState(system.IsPoweredOn());
}
}
@@ -2602,7 +2604,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
if (emu_thread) {
ShutdownGame();
- Settings::RestoreGlobalState();
+ Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
UpdateStatusButtons();
}
} else {
@@ -2774,7 +2776,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
if (emu_thread != nullptr) {
ShutdownGame();
- Settings::RestoreGlobalState();
+ Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
UpdateStatusButtons();
}