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authorliamwhite <liamwhite@users.noreply.github.com>2022-12-16 11:57:33 -0500
committerGitHub <noreply@github.com>2022-12-16 11:57:33 -0500
commit6bc1a477bfba9f1ac60b864ddbccbfd61faa5f4c (patch)
treef744a93874c713608617364205fe70605b6e63ec /src/yuzu/main.cpp
parent9bfd4d880ecc332b230c9977654849d7521c93fb (diff)
parent179adee396e6b8480d52be5314979830beebfbc1 (diff)
Merge pull request #8605 from devsnek/graceful-shutdown
let games gracefully exit
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index df7166d4b..70552bdb8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1710,9 +1710,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
- // Register an Exit callback such that Core can exit the currently running application.
- system->RegisterExitCallback([this]() { render_window->Exit(); });
-
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
@@ -1799,12 +1796,16 @@ void GMainWindow::ShutdownGame() {
system->SetShuttingDown(true);
system->DetachDebugger();
discord_rpc->Pause();
- emu_thread->RequestStop();
+
+ RequestGameExit();
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
- emu_thread->wait();
+ if (!emu_thread->wait(5000)) {
+ emu_thread->ForceStop();
+ emu_thread->wait();
+ }
emu_thread = nullptr;
emulation_running = false;