diff options
author | David Marcec <dmarcecguzman@gmail.com> | 2019-09-21 17:34:46 +1000 |
---|---|---|
committer | David Marcec <dmarcecguzman@gmail.com> | 2019-09-21 17:34:46 +1000 |
commit | 934ce530f6281e24e227362fb4113d5a051b9441 (patch) | |
tree | 4a5dd5341e23adefd8913cf1011a11cd4aed5a42 /src/yuzu/main.cpp | |
parent | b9fd1e2bed5c50e08334ef89793285c61b668c3c (diff) |
Log the current title id and game name which is booting
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 8304c6517..9a42a998a 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -964,11 +964,11 @@ void GMainWindow::BootGame(const QString& filename) { } status_bar_update_timer.start(2000); + const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); + std::string title_name; const auto res = Core::System::GetInstance().GetGameName(title_name); if (res != Loader::ResultStatus::Success) { - const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); - const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata(); if (nacp != nullptr) title_name = nacp->GetApplicationName(); @@ -976,7 +976,7 @@ void GMainWindow::BootGame(const QString& filename) { if (title_name.empty()) title_name = FileUtil::GetFilename(filename.toStdString()); } - + LOG_INFO(Frontend, "Booting game: \"{}\" | {:016X}", title_name, title_id); UpdateWindowTitle(QString::fromStdString(title_name)); loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); |