diff options
author | boludoz <francomaro@gmail.com> | 2023-10-15 20:57:06 -0300 |
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committer | boludoz <francomaro@gmail.com> | 2023-10-15 20:57:06 -0300 |
commit | 9ffa1801c75073afb851351ecdd1a8b40e33cc5c (patch) | |
tree | abaf913d230182e94e47bc2d9ea8783fc4e56470 /src/yuzu/main.cpp | |
parent | 4d4fe69223bd6cd053cbd2088e5925fb653a12d3 (diff) |
Typing and formatting errors fixed.
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index fd68ac9b6..c3c12eeec 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2851,7 +2851,7 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, // Replace characters that are illegal in Windows filenames std::filesystem::path shortcut_path_full = - shortcut_path / Common::FS::UTF8FilenameSantizer(name); + shortcut_path / Common::FS::UTF8FilenameSanitizer(name); #if defined(__linux__) || defined(__FreeBSD__) shortcut_path_full += ".desktop"; @@ -2859,8 +2859,7 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, shortcut_path_full += ".lnk"; #endif - LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Create shortcut path: {}", - shortcut_path_full.string()); + LOG_ERROR(Frontend, "Create shortcut path: {}", shortcut_path_full.string()); #if defined(__linux__) || defined(__FreeBSD__) // This desktop file template was writing referencing @@ -2869,7 +2868,7 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, // Plus 'Type' is required if (name.empty()) { - LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Name is empty"); + LOG_ERROR(Frontend, "Name is empty"); shortcut_succeeded = false; return shortcut_succeeded; } @@ -2911,14 +2910,13 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, return true; } else { - LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut"); + LOG_ERROR(Frontend, "Failed to create shortcut"); return false; } shortcut_stream.close(); } catch (const std::exception& e) { - LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut: {}", - e.what()); + LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what()); } #elif defined(_WIN32) // Initialize COM @@ -2970,7 +2968,7 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, pPersistFile->Release(); } } else { - LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create IShellLinkWinstance"); + LOG_ERROR(Frontend, "Failed to create IShellLinkWinstance"); } ps1->Release(); @@ -2978,9 +2976,9 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, #endif if (shortcut_succeeded && std::filesystem::is_regular_file(shortcut_path_full)) { - LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Shortcut created"); + LOG_ERROR(Frontend, "Shortcut created"); } else { - LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Shortcut error, failed to create it"); + LOG_ERROR(Frontend, "Shortcut error, failed to create it"); shortcut_succeeded = false; } @@ -3047,7 +3045,7 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi icons_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "icons"; ico_extension = "ico"; #elif defined(__linux__) || defined(__FreeBSD__) - icons_path = GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256"; + icons_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256"; #endif // Create icons directory if it doesn't exist @@ -3130,7 +3128,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); if (GMainWindow::MakeShortcutIcoPath(program_id, title, icons_path)) { - if (!SaveIconToFile(icon_data, icons_path)) { + if (!SaveIconToFile(icons_path, icon_data)) { LOG_ERROR(Frontend, "Could not write icon to file"); } } @@ -3138,7 +3136,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga } else { GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, title); - LOG_ERROR(Frontend, "[GMainWindow::OnGameListCreateShortcut] Invalid shortcut target"); + LOG_ERROR(Frontend, "Invalid shortcut target"); return; } |