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authorbunnei <bunneidev@gmail.com>2022-02-10 21:52:13 -0700
committerGitHub <noreply@github.com>2022-02-10 21:52:13 -0700
commitca9da569ce8d5ce8106ff69afce484d9516570a8 (patch)
treedb8f98fcfcd3d3d77f77c52b3be696c073f90f6e /src/yuzu/main.cpp
parent1105614b86450f64e04d0d409aa9d91883f3258c (diff)
parent3799c820ca7c5b978d47be9c5ac1318333e5d9cb (diff)
Merge pull request #7852 from Morph1984/new-uuid
common: Revise and fix the UUID implementation
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index cc5a8f65e..3c2d7d080 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1652,7 +1652,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
- program_id, user_id->uuid, 0);
+ program_id, user_id->AsU128(), 0);
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
} else {