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authorbunnei <bunneidev@gmail.com>2019-02-06 21:47:20 -0500
committerGitHub <noreply@github.com>2019-02-06 21:47:20 -0500
commite09f1c92fb6f0b061f875617196f2463b1937546 (patch)
treedddd4ab0851516f67c11d1121e8f233c9f0bafd3 /src/yuzu/main.cpp
parent10ab714fe015b28215ce61e6b4f9085c954a409d (diff)
parentdfd14618f7cde84caf15f3b56ee14800f2509ebc (diff)
Merge pull request #2021 from ReinUsesLisp/disk-cache
gl_shader_cache: Disk based shader cache
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 485e29de2..1d460c189 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -887,6 +887,9 @@ void GMainWindow::BootGame(const QString& filename) {
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
+ &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
+
// Update the GUI
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();