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author | bunnei <bunneidev@gmail.com> | 2019-02-06 21:47:20 -0500 |
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committer | GitHub <noreply@github.com> | 2019-02-06 21:47:20 -0500 |
commit | e09f1c92fb6f0b061f875617196f2463b1937546 (patch) | |
tree | dddd4ab0851516f67c11d1121e8f233c9f0bafd3 /src/yuzu/main.cpp | |
parent | 10ab714fe015b28215ce61e6b4f9085c954a409d (diff) | |
parent | dfd14618f7cde84caf15f3b56ee14800f2509ebc (diff) |
Merge pull request #2021 from ReinUsesLisp/disk-cache
gl_shader_cache: Disk based shader cache
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 485e29de2..1d460c189 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -887,6 +887,9 @@ void GMainWindow::BootGame(const QString& filename) { connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, + &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); + // Update the GUI if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); |