summaryrefslogtreecommitdiff
path: root/src/yuzu/main.cpp
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-21 16:38:23 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-06 22:23:40 -0300
commiteb7324743372d3b94db9a915a5508d8293d45ecb (patch)
tree085261558efeb2b47ce5316b52314980005b3e5c /src/yuzu/main.cpp
parentdf0f31f44ea4e6945031a84f4bed7f231649fdb4 (diff)
gl_shader_cache: Link loading screen with disk shader cache load
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 485e29de2..1d460c189 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -887,6 +887,9 @@ void GMainWindow::BootGame(const QString& filename) {
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
+ &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
+
// Update the GUI
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();