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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-21 16:38:23 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-06 22:23:40 -0300 |
commit | eb7324743372d3b94db9a915a5508d8293d45ecb (patch) | |
tree | 085261558efeb2b47ce5316b52314980005b3e5c /src/yuzu/main.cpp | |
parent | df0f31f44ea4e6945031a84f4bed7f231649fdb4 (diff) |
gl_shader_cache: Link loading screen with disk shader cache load
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 485e29de2..1d460c189 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -887,6 +887,9 @@ void GMainWindow::BootGame(const QString& filename) { connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, + &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); + // Update the GUI if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); |