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authorJames Rowe <jroweboy@gmail.com>2019-01-17 00:01:00 -0700
committerJames Rowe <jroweboy@gmail.com>2019-01-19 23:34:03 -0700
commit08fcf41b0a3d4e6066cb72f47c3e1d94bb7fc408 (patch)
tree5de343927c3ac46b141ff2675bed7d9c720debc7 /src/yuzu/main.h
parent83f8d1aa2ebaf47323b31ff1c5af6f0ced37bedc (diff)
QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
Diffstat (limited to 'src/yuzu/main.h')
-rw-r--r--src/yuzu/main.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 2d705ad54..e07c892cf 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -25,6 +25,7 @@ class GImageInfo;
class GraphicsBreakPointsWidget;
class GraphicsSurfaceWidget;
class GRenderWindow;
+class LoadingScreen;
class MicroProfileDialog;
class ProfilerWidget;
class QLabel;
@@ -109,10 +110,10 @@ signals:
void WebBrowserFinishedBrowsing();
public slots:
+ void OnLoadComplete();
void ProfileSelectorSelectProfile();
void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
-
void WebBrowserOpenPage(std::string_view filename, std::string_view arguments);
private:
@@ -212,6 +213,7 @@ private:
GRenderWindow* render_window;
GameList* game_list;
+ LoadingScreen* loading_screen;
// Status bar elements
QLabel* message_label = nullptr;