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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-07-19 07:14:46 -0400
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-08-04 21:14:20 -0400
commit1146049de0c56d5be14001abc6c2afa4e7ebb132 (patch)
tree217e9cd76600814a6003c6151d33878f486b7751 /src/yuzu/main.h
parent142930e60929daedebded1b83066a7e7edcf0af5 (diff)
main: Fix Open Save/Mod Locations for installed titles
Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
Diffstat (limited to 'src/yuzu/main.h')
-rw-r--r--src/yuzu/main.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 73a44a3bf..42a8e583c 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -198,7 +198,8 @@ private slots:
void OnOpenFAQ();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
- void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
+ void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
+ const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);