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authorbunnei <bunneidev@gmail.com>2019-04-03 21:51:50 -0400
committerGitHub <noreply@github.com>2019-04-03 21:51:50 -0400
commita56c4ac91bbfeb5982fd14f5aa89b666614d3fb6 (patch)
tree4cf1ac7be31e8d5bb42534fb03060328cfd5fb1a /src/yuzu/main.h
parentd6374b25224e0542fa93612914fdd0bf02432a5b (diff)
parentf27c65eb91b6afe91995e957979f1164444c6edc (diff)
Merge pull request #2095 from FreddyFunk/open-transferable-shader-cache
frontend: Open transferable shader cache for a selected game in the gamelist
Diffstat (limited to 'src/yuzu/main.h')
-rw-r--r--src/yuzu/main.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index e07c892cf..7f3aa998e 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -176,6 +176,7 @@ private slots:
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
+ void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,