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authorbunnei <bunneidev@gmail.com>2022-10-01 14:53:36 -0700
committerGitHub <noreply@github.com>2022-10-01 14:53:36 -0700
commit2a752bbd646aefaedd5b2aa334710a48bb6fe907 (patch)
tree4513e36fa60db1ec1cdcef500088194030e61c83 /src/yuzu/multiplayer/client_room.cpp
parent001168d1914c1b4f3076fcc0e3110614d29c2b43 (diff)
parent4213f1c126afda9c5235c868ded4e7d95438bffc (diff)
Merge pull request #8876 from FearlessTobi/multiplayer-part3
ldn: Implement "local wireless" networked multiplayer
Diffstat (limited to 'src/yuzu/multiplayer/client_room.cpp')
-rw-r--r--src/yuzu/multiplayer/client_room.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp
index b34a8d004..caf34a414 100644
--- a/src/yuzu/multiplayer/client_room.cpp
+++ b/src/yuzu/multiplayer/client_room.cpp
@@ -97,8 +97,9 @@ void ClientRoomWindow::UpdateView() {
auto memberlist = member->GetMemberInformation();
ui->chat->SetPlayerList(memberlist);
const auto information = member->GetRoomInformation();
- setWindowTitle(QString(tr("%1 (%2/%3 members) - connected"))
+ setWindowTitle(QString(tr("%1 - %2 (%3/%4 members) - connected"))
.arg(QString::fromStdString(information.name))
+ .arg(QString::fromStdString(information.preferred_game.name))
.arg(memberlist.size())
.arg(information.member_slots));
ui->description->setText(QString::fromStdString(information.description));