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author | bunnei <bunneidev@gmail.com> | 2022-10-01 14:53:36 -0700 |
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committer | GitHub <noreply@github.com> | 2022-10-01 14:53:36 -0700 |
commit | 2a752bbd646aefaedd5b2aa334710a48bb6fe907 (patch) | |
tree | 4513e36fa60db1ec1cdcef500088194030e61c83 /src/yuzu/multiplayer/direct_connect.cpp | |
parent | 001168d1914c1b4f3076fcc0e3110614d29c2b43 (diff) | |
parent | 4213f1c126afda9c5235c868ded4e7d95438bffc (diff) |
Merge pull request #8876 from FearlessTobi/multiplayer-part3
ldn: Implement "local wireless" networked multiplayer
Diffstat (limited to 'src/yuzu/multiplayer/direct_connect.cpp')
-rw-r--r-- | src/yuzu/multiplayer/direct_connect.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 017063074..10bf0a4fb 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -106,6 +106,8 @@ void DirectConnectWindow::Connect() { UISettings::values.multiplayer_port = UISettings::values.multiplayer_port.GetDefault(); } + emit SaveConfig(); + // attempt to connect in a different thread QFuture<void> f = QtConcurrent::run([&] { if (auto room_member = room_network.GetRoomMember().lock()) { |