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authorbunnei <bunneidev@gmail.com>2022-10-01 14:53:36 -0700
committerGitHub <noreply@github.com>2022-10-01 14:53:36 -0700
commit2a752bbd646aefaedd5b2aa334710a48bb6fe907 (patch)
tree4513e36fa60db1ec1cdcef500088194030e61c83 /src/yuzu/multiplayer/direct_connect.cpp
parent001168d1914c1b4f3076fcc0e3110614d29c2b43 (diff)
parent4213f1c126afda9c5235c868ded4e7d95438bffc (diff)
Merge pull request #8876 from FearlessTobi/multiplayer-part3
ldn: Implement "local wireless" networked multiplayer
Diffstat (limited to 'src/yuzu/multiplayer/direct_connect.cpp')
-rw-r--r--src/yuzu/multiplayer/direct_connect.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
index 017063074..10bf0a4fb 100644
--- a/src/yuzu/multiplayer/direct_connect.cpp
+++ b/src/yuzu/multiplayer/direct_connect.cpp
@@ -106,6 +106,8 @@ void DirectConnectWindow::Connect() {
UISettings::values.multiplayer_port = UISettings::values.multiplayer_port.GetDefault();
}
+ emit SaveConfig();
+
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([&] {
if (auto room_member = room_network.GetRoomMember().lock()) {