summaryrefslogtreecommitdiff
path: root/src/yuzu/multiplayer/direct_connect.cpp
diff options
context:
space:
mode:
authorFearlessTobi <thm.frey@gmail.com>2022-07-22 16:31:13 +0200
committerFearlessTobi <thm.frey@gmail.com>2022-07-25 21:59:31 +0200
commit7d82e57b91dee30e0fe6fed36550ea7cc9eb778e (patch)
tree4a58f4874083783026dabc0de6a7fb09195cf95b /src/yuzu/multiplayer/direct_connect.cpp
parent899c8bb33094f43fbd8df9afb4ca84718ebac87e (diff)
network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Diffstat (limited to 'src/yuzu/multiplayer/direct_connect.cpp')
-rw-r--r--src/yuzu/multiplayer/direct_connect.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
index 837baf85c..360d66bea 100644
--- a/src/yuzu/multiplayer/direct_connect.cpp
+++ b/src/yuzu/multiplayer/direct_connect.cpp
@@ -21,9 +21,9 @@
enum class ConnectionType : u8 { TraversalServer, IP };
-DirectConnectWindow::DirectConnectWindow(QWidget* parent)
+DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
- ui(std::make_unique<Ui::DirectConnect>()) {
+ ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
ui->setupUi(this);
@@ -58,7 +58,7 @@ void DirectConnectWindow::Connect() {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
- if (const auto member = Network::GetRoomMember().lock()) {
+ if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
@@ -96,7 +96,7 @@ void DirectConnectWindow::Connect() {
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([&] {
- if (auto room_member = Network::GetRoomMember().lock()) {
+ if (auto room_member = room_network.GetRoomMember().lock()) {
auto port = UISettings::values.multiplayer_port.GetValue();
room_member->Join(ui->nickname->text().toStdString(), "",
ui->ip->text().toStdString().c_str(), port, 0,
@@ -121,7 +121,7 @@ void DirectConnectWindow::EndConnecting() {
void DirectConnectWindow::OnConnection() {
EndConnecting();
- if (auto room_member = Network::GetRoomMember().lock()) {
+ if (auto room_member = room_network.GetRoomMember().lock()) {
if (room_member->GetState() == Network::RoomMember::State::Joined ||
room_member->GetState() == Network::RoomMember::State::Moderator) {