diff options
author | FearlessTobi <thm.frey@gmail.com> | 2022-07-22 16:31:13 +0200 |
---|---|---|
committer | FearlessTobi <thm.frey@gmail.com> | 2022-07-25 21:59:31 +0200 |
commit | 7d82e57b91dee30e0fe6fed36550ea7cc9eb778e (patch) | |
tree | 4a58f4874083783026dabc0de6a7fb09195cf95b /src/yuzu/multiplayer/direct_connect.cpp | |
parent | 899c8bb33094f43fbd8df9afb4ca84718ebac87e (diff) |
network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Diffstat (limited to 'src/yuzu/multiplayer/direct_connect.cpp')
-rw-r--r-- | src/yuzu/multiplayer/direct_connect.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 837baf85c..360d66bea 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -21,9 +21,9 @@ enum class ConnectionType : u8 { TraversalServer, IP }; -DirectConnectWindow::DirectConnectWindow(QWidget* parent) +DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), - ui(std::make_unique<Ui::DirectConnect>()) { + ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} { ui->setupUi(this); @@ -58,7 +58,7 @@ void DirectConnectWindow::Connect() { NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); return; } - if (const auto member = Network::GetRoomMember().lock()) { + if (const auto member = room_network.GetRoomMember().lock()) { // Prevent the user from trying to join a room while they are already joining. if (member->GetState() == Network::RoomMember::State::Joining) { return; @@ -96,7 +96,7 @@ void DirectConnectWindow::Connect() { // attempt to connect in a different thread QFuture<void> f = QtConcurrent::run([&] { - if (auto room_member = Network::GetRoomMember().lock()) { + if (auto room_member = room_network.GetRoomMember().lock()) { auto port = UISettings::values.multiplayer_port.GetValue(); room_member->Join(ui->nickname->text().toStdString(), "", ui->ip->text().toStdString().c_str(), port, 0, @@ -121,7 +121,7 @@ void DirectConnectWindow::EndConnecting() { void DirectConnectWindow::OnConnection() { EndConnecting(); - if (auto room_member = Network::GetRoomMember().lock()) { + if (auto room_member = room_network.GetRoomMember().lock()) { if (room_member->GetState() == Network::RoomMember::State::Joined || room_member->GetState() == Network::RoomMember::State::Moderator) { |