diff options
author | bunnei <bunneidev@gmail.com> | 2022-09-02 10:24:32 -0700 |
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committer | GitHub <noreply@github.com> | 2022-09-02 10:24:32 -0700 |
commit | 5addff8d59dbafb96af02319c24e3e162296336d (patch) | |
tree | af3d99b89ec3cf093e940eff2d9d8cb31e4faec8 /src/yuzu/multiplayer/state.cpp | |
parent | 199f77b92f6e0f47844e44dcc5ef1f4dc299824c (diff) | |
parent | 65718e2876374aecf2ac29856387dab4394ca47f (diff) |
Merge pull request #8822 from FearlessTobi/multiplayer-fixes
network: Fixes and improvements to the room feature
Diffstat (limited to 'src/yuzu/multiplayer/state.cpp')
-rw-r--r-- | src/yuzu/multiplayer/state.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index dba76b22b..66e098296 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -8,6 +8,7 @@ #include <QStandardItemModel> #include "common/announce_multiplayer_room.h" #include "common/logging/log.h" +#include "core/core.h" #include "yuzu/game_list.h" #include "yuzu/multiplayer/client_room.h" #include "yuzu/multiplayer/direct_connect.h" @@ -19,10 +20,9 @@ #include "yuzu/util/clickable_label.h" MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_, - QAction* leave_room_, QAction* show_room_, - Network::RoomNetwork& room_network_) + QAction* leave_room_, QAction* show_room_, Core::System& system_) : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_), - show_room(show_room_), room_network{room_network_} { + show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} { if (auto member = room_network.GetRoomMember().lock()) { // register the network structs to use in slots and signals state_callback_handle = member->BindOnStateChanged( @@ -208,15 +208,14 @@ static void BringWidgetToFront(QWidget* widget) { void MultiplayerState::OnViewLobby() { if (lobby == nullptr) { - lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network); + lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system); } BringWidgetToFront(lobby); } void MultiplayerState::OnCreateRoom() { if (host_room == nullptr) { - host_room = - new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network); + host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system); } BringWidgetToFront(host_room); } @@ -279,7 +278,7 @@ void MultiplayerState::OnOpenNetworkRoom() { void MultiplayerState::OnDirectConnectToRoom() { if (direct_connect == nullptr) { - direct_connect = new DirectConnectWindow(room_network, this); + direct_connect = new DirectConnectWindow(system, this); } BringWidgetToFront(direct_connect); } |