diff options
author | bunnei <bunneidev@gmail.com> | 2022-08-16 11:49:33 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-08-16 11:49:33 -0700 |
commit | 6f931d49c74017fb66bf285dd060bc455ae05c85 (patch) | |
tree | 8d0d47e28d1f35a2a97664a14dccb94e9a96fbb5 /src/yuzu/multiplayer/state.cpp | |
parent | 4d72612416d8075ad36fa01cbde02956fc0a11f6 (diff) | |
parent | 4976d14009aded6edadcb07add398d091997bde0 (diff) |
Merge pull request #8685 from FearlessTobi/multiplayer-part2
core, network: Add ability to proxy socket packets
Diffstat (limited to 'src/yuzu/multiplayer/state.cpp')
-rw-r--r-- | src/yuzu/multiplayer/state.cpp | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index 4149b5232..dba76b22b 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -59,7 +59,9 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis }); } -MultiplayerState::~MultiplayerState() { +MultiplayerState::~MultiplayerState() = default; + +void MultiplayerState::Close() { if (state_callback_handle) { if (auto member = room_network.GetRoomMember().lock()) { member->Unbind(state_callback_handle); @@ -71,9 +73,6 @@ MultiplayerState::~MultiplayerState() { member->Unbind(error_callback_handle); } } -} - -void MultiplayerState::Close() { if (host_room) { host_room->close(); } @@ -95,7 +94,6 @@ void MultiplayerState::retranslateUi() { status_text->setText(tr("Not Connected. Click here to find a room!")); } else if (current_state == Network::RoomMember::State::Joined || current_state == Network::RoomMember::State::Moderator) { - status_text->setText(tr("Connected")); } else { status_text->setText(tr("Not Connected")); @@ -151,11 +149,8 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) { NetworkMessage::ErrorManager::ShowError( NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER); break; - case Network::RoomMember::Error::MacCollision: - NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION); - break; - case Network::RoomMember::Error::ConsoleIdCollision: - NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION); + case Network::RoomMember::Error::IpCollision: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::IP_COLLISION); break; case Network::RoomMember::Error::RoomIsFull: NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL); |