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authorbunnei <bunneidev@gmail.com>2018-11-18 19:24:53 -0800
committerGitHub <noreply@github.com>2018-11-18 19:24:53 -0800
commit3e93c306307f2318184c276fa6a956e35ac27f21 (patch)
tree76f149debbe12a0173f4257b15b3f9081eda1b26 /src/yuzu/ui_settings.h
parente34d47e6e36f5c99211d0382eded6dbb78ed805e (diff)
parent52e7e8eed3daee0de13f7ab114c87cedd3e2a46b (diff)
Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
Diffstat (limited to 'src/yuzu/ui_settings.h')
-rw-r--r--src/yuzu/ui_settings.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/ui_settings.h b/src/yuzu/ui_settings.h
index 32a0d813c..e80aebc0a 100644
--- a/src/yuzu/ui_settings.h
+++ b/src/yuzu/ui_settings.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <atomic>
#include <vector>
#include <QByteArray>
#include <QString>
@@ -63,6 +64,7 @@ struct Values {
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
+ std::atomic_bool is_game_list_reload_pending{false};
};
extern Values values;