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authorZach Hilman <zachhilman@gmail.com>2018-11-03 20:38:39 -0400
committerZach Hilman <zachhilman@gmail.com>2018-11-03 20:38:39 -0400
commit52e7e8eed3daee0de13f7ab114c87cedd3e2a46b (patch)
tree9d42f7ddf9a22651d280c63a9cad4a4a3e3f2801 /src/yuzu/ui_settings.h
parent6664d7b2c5dcff9846e1a77ffa729a53e6261308 (diff)
game_list: Only reload game list after relevant settings changed
Prevents unnecessary reloads on every configuration operation.
Diffstat (limited to 'src/yuzu/ui_settings.h')
-rw-r--r--src/yuzu/ui_settings.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/ui_settings.h b/src/yuzu/ui_settings.h
index 2e617d52a..af1c9432f 100644
--- a/src/yuzu/ui_settings.h
+++ b/src/yuzu/ui_settings.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <atomic>
#include <vector>
#include <QByteArray>
#include <QString>
@@ -62,6 +63,7 @@ struct Values {
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
+ std::atomic_bool is_game_list_reload_pending{false};
};
extern Values values;