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author | zhupengfei <zhupengfei321@sina.cn> | 2018-08-31 14:16:16 +0800 |
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committer | fearlessTobi <thm.frey@gmail.com> | 2018-12-18 22:54:41 +0100 |
commit | a2be49305d8c5c66cfa2ec2060688013cf3729b9 (patch) | |
tree | 2a2e38805ae8af0718628682d7e911ccb253fc16 /src/yuzu/ui_settings.h | |
parent | f761e3ef8627b9f93b9766d6de76a61af7c9e5a9 (diff) |
yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
Diffstat (limited to 'src/yuzu/ui_settings.h')
-rw-r--r-- | src/yuzu/ui_settings.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/ui_settings.h b/src/yuzu/ui_settings.h index e80aebc0a..b03bc2de6 100644 --- a/src/yuzu/ui_settings.h +++ b/src/yuzu/ui_settings.h @@ -10,6 +10,7 @@ #include <QByteArray> #include <QString> #include <QStringList> +#include "common/common_types.h" namespace UISettings { @@ -42,8 +43,11 @@ struct Values { // Discord RPC bool enable_discord_presence; + u16 screenshot_resolution_factor; + QString roms_path; QString symbols_path; + QString screenshot_path; QString gamedir; bool gamedir_deepscan; QStringList recent_files; |