diff options
author | Ameer J <52414509+ameerj@users.noreply.github.com> | 2023-11-26 21:08:53 -0500 |
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committer | GitHub <noreply@github.com> | 2023-11-26 21:08:53 -0500 |
commit | 1d11fe00a3000efbf6a0a4bb690e0d544a1b7b4a (patch) | |
tree | c219aacab776c0a1e3956614b60a01fa2f6164cb /src/yuzu/uisettings.cpp | |
parent | 75c5be55af3e0db249cb1bb0c0dd1de6e326849d (diff) | |
parent | f21340f7aa60296c7b56e293b5f870b7efd3807d (diff) |
Merge branch 'master' into ssbo-align
Diffstat (limited to 'src/yuzu/uisettings.cpp')
-rw-r--r-- | src/yuzu/uisettings.cpp | 65 |
1 files changed, 61 insertions, 4 deletions
diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp index 1c833767b..7bb7e95af 100644 --- a/src/yuzu/uisettings.cpp +++ b/src/yuzu/uisettings.cpp @@ -1,6 +1,9 @@ // SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include <QSettings> +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "yuzu/uisettings.h" #ifndef CANNOT_EXPLICITLY_INSTANTIATE @@ -15,6 +18,8 @@ template class Setting<unsigned long long>; } // namespace Settings #endif +namespace FS = Common::FS; + namespace UISettings { const Themes themes{{ @@ -28,10 +33,8 @@ const Themes themes{{ bool IsDarkTheme() { const auto& theme = UISettings::values.theme; - return theme == QStringLiteral("qdarkstyle") || - theme == QStringLiteral("qdarkstyle_midnight_blue") || - theme == QStringLiteral("colorful_dark") || - theme == QStringLiteral("colorful_midnight_blue"); + return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") || + theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue"); } Values values = {}; @@ -52,4 +55,58 @@ u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) { return height * 16 / 9; } +void SaveWindowState() { + const auto window_state_config_loc = + FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini"); + + void(FS::CreateParentDir(window_state_config_loc)); + QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); + + config.setValue(QStringLiteral("geometry"), values.geometry); + config.setValue(QStringLiteral("state"), values.state); + config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry); + config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state); + config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry); + + config.sync(); +} + +void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) { + const auto window_state_config_loc = + FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini"); + + // Migrate window state from old location + if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) { + const auto config_loc = + FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini"); + QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat); + + config.beginGroup(QStringLiteral("UI")); + config.beginGroup(QStringLiteral("UILayout")); + values.geometry = config.value(QStringLiteral("geometry")).toByteArray(); + values.state = config.value(QStringLiteral("state")).toByteArray(); + values.renderwindow_geometry = + config.value(QStringLiteral("geometryRenderWindow")).toByteArray(); + values.gamelist_header_state = + config.value(QStringLiteral("gameListHeaderState")).toByteArray(); + values.microprofile_geometry = + config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray(); + config.endGroup(); + config.endGroup(); + return; + } + + void(FS::CreateParentDir(window_state_config_loc)); + const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); + + values.geometry = config.value(QStringLiteral("geometry")).toByteArray(); + values.state = config.value(QStringLiteral("state")).toByteArray(); + values.renderwindow_geometry = + config.value(QStringLiteral("geometryRenderWindow")).toByteArray(); + values.gamelist_header_state = + config.value(QStringLiteral("gameListHeaderState")).toByteArray(); + values.microprofile_geometry = + config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray(); +} + } // namespace UISettings |