diff options
author | Lioncash <mathew1800@gmail.com> | 2018-10-28 18:11:17 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-10-31 02:05:00 -0400 |
commit | a6830e61b885bb181cbf2f8add82fdd980221002 (patch) | |
tree | 2d0331eabb6bfc3fda0d2a4dbbcf1b9d1784a5e6 /src/yuzu/util | |
parent | b5f8a5f0a3558cfffea1c91291ecb857ccb3e862 (diff) |
configure_system: Contrain profile usernames to 32 characters
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
Diffstat (limited to 'src/yuzu/util')
-rw-r--r-- | src/yuzu/util/limitable_input_dialog.cpp | 59 | ||||
-rw-r--r-- | src/yuzu/util/limitable_input_dialog.h | 31 |
2 files changed, 90 insertions, 0 deletions
diff --git a/src/yuzu/util/limitable_input_dialog.cpp b/src/yuzu/util/limitable_input_dialog.cpp new file mode 100644 index 000000000..edd78e579 --- /dev/null +++ b/src/yuzu/util/limitable_input_dialog.cpp @@ -0,0 +1,59 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <QDialogButtonBox> +#include <QLabel> +#include <QLineEdit> +#include <QPushButton> +#include <QVBoxLayout> +#include "yuzu/util/limitable_input_dialog.h" + +LimitableInputDialog::LimitableInputDialog(QWidget* parent) : QDialog{parent} { + CreateUI(); + ConnectEvents(); +} + +LimitableInputDialog::~LimitableInputDialog() = default; + +void LimitableInputDialog::CreateUI() { + setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); + + text_label = new QLabel(this); + text_entry = new QLineEdit(this); + buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this); + + auto* const layout = new QVBoxLayout; + layout->addWidget(text_label); + layout->addWidget(text_entry); + layout->addWidget(buttons); + + setLayout(layout); +} + +void LimitableInputDialog::ConnectEvents() { + connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept); + connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject); +} + +QString LimitableInputDialog::GetText(QWidget* parent, const QString& title, const QString& text, + int min_character_limit, int max_character_limit) { + Q_ASSERT(min_character_limit <= max_character_limit); + + LimitableInputDialog dialog{parent}; + dialog.setWindowTitle(title); + dialog.text_label->setText(text); + dialog.text_entry->setMaxLength(max_character_limit); + + auto* const ok_button = dialog.buttons->button(QDialogButtonBox::Ok); + ok_button->setEnabled(false); + connect(dialog.text_entry, &QLineEdit::textEdited, [&](const QString& new_text) { + ok_button->setEnabled(new_text.length() >= min_character_limit); + }); + + if (dialog.exec() != QDialog::Accepted) { + return {}; + } + + return dialog.text_entry->text(); +} diff --git a/src/yuzu/util/limitable_input_dialog.h b/src/yuzu/util/limitable_input_dialog.h new file mode 100644 index 000000000..164ad7301 --- /dev/null +++ b/src/yuzu/util/limitable_input_dialog.h @@ -0,0 +1,31 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <QDialog> + +class QDialogButtonBox; +class QLabel; +class QLineEdit; + +/// A QDialog that functions similarly to QInputDialog, however, it allows +/// restricting the minimum and total number of characters that can be entered. +class LimitableInputDialog final : public QDialog { + Q_OBJECT +public: + explicit LimitableInputDialog(QWidget* parent = nullptr); + ~LimitableInputDialog() override; + + static QString GetText(QWidget* parent, const QString& title, const QString& text, + int min_character_limit, int max_character_limit); + +private: + void CreateUI(); + void ConnectEvents(); + + QLabel* text_label; + QLineEdit* text_entry; + QDialogButtonBox* buttons; +}; |