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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-08-22 21:58:23 -0400
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-08-22 21:58:23 -0400
commit3c45452fae7f33d0534c144c5f588ef98f0a1346 (patch)
tree02ba43c8405ae2ca8b80940653cb558d0db6191a /src/yuzu
parentab862207d7f2de712e1f711141d20921b414cdf7 (diff)
general: Use console mode helper across project
Diffstat (limited to 'src/yuzu')
-rw-r--r--src/yuzu/applets/qt_controller.cpp20
-rw-r--r--src/yuzu/bootmanager.cpp5
-rw-r--r--src/yuzu/configuration/configure_input.cpp20
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp5
-rw-r--r--src/yuzu/main.cpp9
5 files changed, 24 insertions, 35 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index c783325fb..d15559518 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -5,6 +5,7 @@
#include <thread>
#include "common/assert.h"
+#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/string_util.h"
#include "core/core.h"
@@ -227,14 +228,11 @@ int QtControllerSelectorDialog::exec() {
}
void QtControllerSelectorDialog::ApplyConfiguration() {
- const bool pre_docked_mode =
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
- Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
- ? Settings::ConsoleMode::Docked
- : Settings::ConsoleMode::Handheld);
- OnDockedModeChanged(
- pre_docked_mode,
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
+ const bool pre_docked_mode = Settings::IsDockedMode();
+ const bool docked_mode_selected = ui->radioDocked->isChecked();
+ Settings::values.use_docked_mode.SetValue(
+ docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
+ OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@@ -622,10 +620,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
- ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
- Settings::ConsoleMode::Docked);
- ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
- Settings::ConsoleMode::Handheld);
+ ui->radioDocked->setChecked(Settings::IsDockedMode());
+ ui->radioUndocked->setChecked(!Settings::IsDockedMode());
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 37753b47e..2afa72140 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -928,9 +928,8 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
const Layout::FramebufferLayout layout{[]() {
u32 height = UISettings::values.screenshot_height.GetValue();
if (height == 0) {
- height = Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
- ? Layout::ScreenDocked::Height
- : Layout::ScreenUndocked::Height;
+ height = Settings::IsDockedMode() ? Layout::ScreenDocked::Height
+ : Layout::ScreenUndocked::Height;
height *= Settings::values.resolution_info.up_factor;
}
const u32 width =
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 78ed8c610..e8f9ebfd8 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -4,6 +4,7 @@
#include <memory>
#include <thread>
+#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
@@ -198,14 +199,11 @@ void ConfigureInput::ApplyConfiguration() {
advanced->ApplyConfiguration();
- const bool pre_docked_mode =
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
- Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
- ? Settings::ConsoleMode::Docked
- : Settings::ConsoleMode::Handheld);
- OnDockedModeChanged(
- pre_docked_mode,
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
+ const bool pre_docked_mode = Settings::IsDockedMode();
+ const bool docked_mode_selected = ui->radioDocked->isChecked();
+ Settings::values.use_docked_mode.SetValue(
+ docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
+ OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@@ -273,10 +271,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
- ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
- Settings::ConsoleMode::Docked);
- ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
- Settings::ConsoleMode::Handheld);
+ ui->radioDocked->setChecked(Settings::IsDockedMode());
+ ui->radioUndocked->setChecked(!Settings::IsDockedMode());
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index e371f902e..b91d6ad4a 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -99,9 +99,8 @@ void ConfigurePerGame::ApplyConfiguration() {
addons_tab->ApplyConfiguration();
input_tab->ApplyConfiguration();
- if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked &&
- Settings::values.players.GetValue()[0].controller_type ==
- Settings::ControllerType::Handheld) {
+ if (Settings::IsDockedMode() && Settings::values.players.GetValue()[0].controller_type ==
+ Settings::ControllerType::Handheld) {
Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
Settings::values.use_docked_mode.SetGlobal(true);
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 8ab4e73b1..8fe8d0a23 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -3636,8 +3636,7 @@ void GMainWindow::OnTasReset() {
}
void GMainWindow::OnToggleDockedMode() {
- const bool is_docked =
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
+ const bool is_docked = Settings::IsDockedMode();
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
@@ -4082,10 +4081,10 @@ void GMainWindow::UpdateGPUAccuracyButton() {
}
void GMainWindow::UpdateDockedButton() {
- const auto is_docked = Settings::values.use_docked_mode.GetValue();
- dock_status_button->setChecked(is_docked == Settings::ConsoleMode::Docked);
+ const auto console_mode = Settings::values.use_docked_mode.GetValue();
+ dock_status_button->setChecked(console_mode == Settings::ConsoleMode::Docked);
dock_status_button->setText(
- Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
+ Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
}
void GMainWindow::UpdateAPIText() {