diff options
author | Markus Wick <markus@selfnet.de> | 2018-09-11 21:59:40 +0200 |
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committer | Markus Wick <markus@selfnet.de> | 2018-09-11 22:18:46 +0200 |
commit | 3e973bc4c6c04c61df69518ef428c7cf0d18493d (patch) | |
tree | 8b4bbb8b3f9b9d5b00d4eddbfe1aed64652e2e5f /src/yuzu | |
parent | 1470b85af9027106f16c888bb7f6a97d44fad304 (diff) |
gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.
But it disallows us to reallocate the texture, but we don't do so anyways.
In the end, it is the new way to allocate textures, so there is no need to use the old way.
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e36914f14..05a4a55e8 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -447,6 +447,8 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() { unsupported_ext.append("ARB_texture_mirror_clamp_to_edge"); if (!GLAD_GL_ARB_base_instance) unsupported_ext.append("ARB_base_instance"); + if (!GLAD_GL_ARB_texture_storage) + unsupported_ext.append("ARB_texture_storage"); // Extensions required to support some texture formats. if (!GLAD_GL_EXT_texture_compression_s3tc) |