diff options
| author | bunnei <bunneidev@gmail.com> | 2022-09-02 10:24:32 -0700 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-02 10:24:32 -0700 | 
| commit | 5addff8d59dbafb96af02319c24e3e162296336d (patch) | |
| tree | af3d99b89ec3cf093e940eff2d9d8cb31e4faec8 /src/yuzu | |
| parent | 199f77b92f6e0f47844e44dcc5ef1f4dc299824c (diff) | |
| parent | 65718e2876374aecf2ac29856387dab4394ca47f (diff) | |
Merge pull request #8822 from FearlessTobi/multiplayer-fixes
network: Fixes and improvements to the room feature 
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/main.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/chat_room.cpp | 25 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/client_room.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/direct_connect.cpp | 17 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/direct_connect.h | 7 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/host_room.cpp | 19 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/host_room.h | 6 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/lobby.cpp | 20 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/lobby.h | 9 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/message.cpp | 10 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/message.h | 9 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/state.cpp | 13 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/state.h | 9 | 
13 files changed, 118 insertions, 30 deletions
| diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e103df977..a85adc072 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -860,7 +860,7 @@ void GMainWindow::InitializeWidgets() {      });      multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, -                                             ui->action_Show_Room, system->GetRoomNetwork()); +                                             ui->action_Show_Room, *system);      multiplayer_state->setVisible(false);      // Create status bar diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp index 1968a3c75..9e672f82e 100644 --- a/src/yuzu/multiplayer/chat_room.cpp +++ b/src/yuzu/multiplayer/chat_room.cpp @@ -16,7 +16,7 @@  #include <QUrl>  #include <QtConcurrent/QtConcurrentRun>  #include "common/logging/log.h" -#include "core/announce_multiplayer_session.h" +#include "network/announce_multiplayer_session.h"  #include "ui_chat_room.h"  #include "yuzu/game_list_p.h"  #include "yuzu/multiplayer/chat_room.h" @@ -122,19 +122,22 @@ public:      static const int UsernameRole = Qt::UserRole + 2;      static const int AvatarUrlRole = Qt::UserRole + 3;      static const int GameNameRole = Qt::UserRole + 4; +    static const int GameVersionRole = Qt::UserRole + 5;      PlayerListItem() = default;      explicit PlayerListItem(const std::string& nickname, const std::string& username, -                            const std::string& avatar_url, const std::string& game_name) { +                            const std::string& avatar_url, +                            const AnnounceMultiplayerRoom::GameInfo& game_info) {          setEditable(false);          setData(QString::fromStdString(nickname), NicknameRole);          setData(QString::fromStdString(username), UsernameRole);          setData(QString::fromStdString(avatar_url), AvatarUrlRole); -        if (game_name.empty()) { +        if (game_info.name.empty()) {              setData(QObject::tr("Not playing a game"), GameNameRole);          } else { -            setData(QString::fromStdString(game_name), GameNameRole); +            setData(QString::fromStdString(game_info.name), GameNameRole);          } +        setData(QString::fromStdString(game_info.version), GameVersionRole);      }      QVariant data(int role) const override { @@ -149,7 +152,13 @@ public:          } else {              name = QStringLiteral("%1 (%2)").arg(nickname, username);          } -        return QStringLiteral("%1\n      %2").arg(name, data(GameNameRole).toString()); +        const QString version = data(GameVersionRole).toString(); +        QString version_string; +        if (!version.isEmpty()) { +            version_string = QStringLiteral("(%1)").arg(version); +        } +        return QStringLiteral("%1\n      %2 %3") +            .arg(name, data(GameNameRole).toString(), version_string);      }  }; @@ -167,6 +176,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C      ui->chat_history->document()->setMaximumBlockCount(max_chat_lines); +    auto font = ui->chat_history->font(); +    font.setPointSizeF(10); +    ui->chat_history->setFont(font); +      // register the network structs to use in slots and signals      qRegisterMetaType<Network::ChatEntry>();      qRegisterMetaType<Network::StatusMessageEntry>(); @@ -366,7 +379,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)          if (member.nickname.empty())              continue;          QStandardItem* name_item = new PlayerListItem(member.nickname, member.username, -                                                      member.avatar_url, member.game_info.name); +                                                      member.avatar_url, member.game_info);  #ifdef ENABLE_WEB_SERVICE          if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) { diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp index 86baafbf0..b34a8d004 100644 --- a/src/yuzu/multiplayer/client_room.cpp +++ b/src/yuzu/multiplayer/client_room.cpp @@ -10,7 +10,7 @@  #include <QTime>  #include <QtConcurrent/QtConcurrentRun>  #include "common/logging/log.h" -#include "core/announce_multiplayer_session.h" +#include "network/announce_multiplayer_session.h"  #include "ui_client_room.h"  #include "yuzu/game_list_p.h"  #include "yuzu/multiplayer/client_room.h" diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 4c0ea0a6b..017063074 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -8,6 +8,8 @@  #include <QString>  #include <QtConcurrent/QtConcurrentRun>  #include "common/settings.h" +#include "core/core.h" +#include "core/internal_network/network_interface.h"  #include "network/network.h"  #include "ui_direct_connect.h"  #include "yuzu/main.h" @@ -20,9 +22,10 @@  enum class ConnectionType : u8 { TraversalServer, IP }; -DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent) +DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)      : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), -      ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} { +      ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{ +                                                                      system.GetRoomNetwork()} {      ui->setupUi(this); @@ -53,10 +56,20 @@ void DirectConnectWindow::RetranslateUi() {  }  void DirectConnectWindow::Connect() { +    if (!Network::GetSelectedNetworkInterface()) { +        NetworkMessage::ErrorManager::ShowError( +            NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); +        return; +    }      if (!ui->nickname->hasAcceptableInput()) {          NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);          return;      } +    if (system.IsPoweredOn()) { +        if (!NetworkMessage::WarnGameRunning()) { +            return; +        } +    }      if (const auto member = room_network.GetRoomMember().lock()) {          // Prevent the user from trying to join a room while they are already joining.          if (member->GetState() == Network::RoomMember::State::Joining) { diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h index 4e1043053..e39dd1e0d 100644 --- a/src/yuzu/multiplayer/direct_connect.h +++ b/src/yuzu/multiplayer/direct_connect.h @@ -12,11 +12,15 @@ namespace Ui {  class DirectConnect;  } +namespace Core { +class System; +} +  class DirectConnectWindow : public QDialog {      Q_OBJECT  public: -    explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr); +    explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr);      ~DirectConnectWindow();      void RetranslateUi(); @@ -39,5 +43,6 @@ private:      QFutureWatcher<void>* watcher;      std::unique_ptr<Ui::DirectConnect> ui;      Validation validation; +    Core::System& system;      Network::RoomNetwork& room_network;  }; diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index d70a9a3c8..0c6adfd04 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -12,7 +12,9 @@  #include <QtConcurrent/QtConcurrentRun>  #include "common/logging/log.h"  #include "common/settings.h" -#include "core/announce_multiplayer_session.h" +#include "core/core.h" +#include "core/internal_network/network_interface.h" +#include "network/announce_multiplayer_session.h"  #include "ui_host_room.h"  #include "yuzu/game_list_p.h"  #include "yuzu/main.h" @@ -27,10 +29,11 @@  HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,                                 std::shared_ptr<Core::AnnounceMultiplayerSession> session, -                               Network::RoomNetwork& room_network_) +                               Core::System& system_)      : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),        ui(std::make_unique<Ui::HostRoom>()), -      announce_multiplayer_session(session), room_network{room_network_} { +      announce_multiplayer_session(session), system{system_}, room_network{ +                                                                  system.GetRoomNetwork()} {      ui->setupUi(this);      // set up validation for all of the fields @@ -105,6 +108,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken  }  void HostRoomWindow::Host() { +    if (!Network::GetSelectedNetworkInterface()) { +        NetworkMessage::ErrorManager::ShowError( +            NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); +        return; +    }      if (!ui->username->hasAcceptableInput()) {          NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);          return; @@ -121,6 +129,11 @@ void HostRoomWindow::Host() {          NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);          return;      } +    if (system.IsPoweredOn()) { +        if (!NetworkMessage::WarnGameRunning()) { +            return; +        } +    }      if (auto member = room_network.GetRoomMember().lock()) {          if (member->GetState() == Network::RoomMember::State::Joining) {              return; diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h index a968042d0..034cb2eef 100644 --- a/src/yuzu/multiplayer/host_room.h +++ b/src/yuzu/multiplayer/host_room.h @@ -17,8 +17,9 @@ class HostRoom;  }  namespace Core { +class System;  class AnnounceMultiplayerSession; -} +} // namespace Core  class ConnectionError;  class ComboBoxProxyModel; @@ -35,7 +36,7 @@ class HostRoomWindow : public QDialog {  public:      explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,                              std::shared_ptr<Core::AnnounceMultiplayerSession> session, -                            Network::RoomNetwork& room_network_); +                            Core::System& system_);      ~HostRoomWindow();      /** @@ -54,6 +55,7 @@ private:      QStandardItemModel* game_list;      ComboBoxProxyModel* proxy;      Validation validation; +    Core::System& system;      Network::RoomNetwork& room_network;  }; diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 1cc518279..107d40547 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -6,6 +6,8 @@  #include <QtConcurrent/QtConcurrentRun>  #include "common/logging/log.h"  #include "common/settings.h" +#include "core/core.h" +#include "core/internal_network/network_interface.h"  #include "network/network.h"  #include "ui_lobby.h"  #include "yuzu/game_list_p.h" @@ -22,11 +24,11 @@  #endif  Lobby::Lobby(QWidget* parent, QStandardItemModel* list, -             std::shared_ptr<Core::AnnounceMultiplayerSession> session, -             Network::RoomNetwork& room_network_) +             std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)      : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),        ui(std::make_unique<Ui::Lobby>()), -      announce_multiplayer_session(session), room_network{room_network_} { +      announce_multiplayer_session(session), system{system_}, room_network{ +                                                                  system.GetRoomNetwork()} {      ui->setupUi(this);      // setup the watcher for background connections @@ -114,6 +116,18 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {  }  void Lobby::OnJoinRoom(const QModelIndex& source) { +    if (!Network::GetSelectedNetworkInterface()) { +        NetworkMessage::ErrorManager::ShowError( +            NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); +        return; +    } + +    if (system.IsPoweredOn()) { +        if (!NetworkMessage::WarnGameRunning()) { +            return; +        } +    } +      if (const auto member = room_network.GetRoomMember().lock()) {          // Prevent the user from trying to join a room while they are already joining.          if (member->GetState() == Network::RoomMember::State::Joining) { diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h index 82744ca94..2696aec21 100644 --- a/src/yuzu/multiplayer/lobby.h +++ b/src/yuzu/multiplayer/lobby.h @@ -9,7 +9,7 @@  #include <QSortFilterProxyModel>  #include <QStandardItemModel>  #include "common/announce_multiplayer_room.h" -#include "core/announce_multiplayer_session.h" +#include "network/announce_multiplayer_session.h"  #include "network/network.h"  #include "yuzu/multiplayer/validation.h" @@ -20,6 +20,10 @@ class Lobby;  class LobbyModel;  class LobbyFilterProxyModel; +namespace Core { +class System; +} +  /**   * Listing of all public games pulled from services. The lobby should be simple enough for users to   * find the game they want to play, and join it. @@ -30,7 +34,7 @@ class Lobby : public QDialog {  public:      explicit Lobby(QWidget* parent, QStandardItemModel* list,                     std::shared_ptr<Core::AnnounceMultiplayerSession> session, -                   Network::RoomNetwork& room_network_); +                   Core::System& system_);      ~Lobby() override;      /** @@ -94,6 +98,7 @@ private:      std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;      QFutureWatcher<void>* watcher;      Validation validation; +    Core::System& system;      Network::RoomNetwork& room_network;  }; diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp index 94d7a38b8..758b5b731 100644 --- a/src/yuzu/multiplayer/message.cpp +++ b/src/yuzu/multiplayer/message.cpp @@ -49,6 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED(      QT_TR_NOOP("You do not have enough permission to perform this action."));  const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(      "The user you are trying to kick/ban could not be found.\nThey may have left the room.")); +const ConnectionError ErrorManager::NO_INTERFACE_SELECTED( +    QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and " +               "make a selection."));  static bool WarnMessage(const std::string& title, const std::string& text) {      return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()), @@ -60,6 +63,13 @@ void ErrorManager::ShowError(const ConnectionError& e) {      QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));  } +bool WarnGameRunning() { +    return WarnMessage( +        QT_TR_NOOP("Game already running"), +        QT_TR_NOOP("Joining a room when the game is already running is discouraged " +                   "and can cause the room feature not to work correctly.\nProceed anyway?")); +} +  bool WarnCloseRoom() {      return WarnMessage(          QT_TR_NOOP("Leave Room"), diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h index 812495c72..f038b9a1f 100644 --- a/src/yuzu/multiplayer/message.h +++ b/src/yuzu/multiplayer/message.h @@ -43,11 +43,20 @@ public:      static const ConnectionError IP_COLLISION;      static const ConnectionError PERMISSION_DENIED;      static const ConnectionError NO_SUCH_USER; +    static const ConnectionError NO_INTERFACE_SELECTED;      /**       *  Shows a standard QMessageBox with a error message       */      static void ShowError(const ConnectionError& e);  }; + +/** + * Show a standard QMessageBox with a warning message about joining a room when + * the game is already running + * return true if the user wants to close the network connection + */ +bool WarnGameRunning(); +  /**   * Show a standard QMessageBox with a warning message about leaving the room   * return true if the user wants to close the network connection diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index dba76b22b..66e098296 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -8,6 +8,7 @@  #include <QStandardItemModel>  #include "common/announce_multiplayer_room.h"  #include "common/logging/log.h" +#include "core/core.h"  #include "yuzu/game_list.h"  #include "yuzu/multiplayer/client_room.h"  #include "yuzu/multiplayer/direct_connect.h" @@ -19,10 +20,9 @@  #include "yuzu/util/clickable_label.h"  MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_, -                                   QAction* leave_room_, QAction* show_room_, -                                   Network::RoomNetwork& room_network_) +                                   QAction* leave_room_, QAction* show_room_, Core::System& system_)      : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_), -      show_room(show_room_), room_network{room_network_} { +      show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} {      if (auto member = room_network.GetRoomMember().lock()) {          // register the network structs to use in slots and signals          state_callback_handle = member->BindOnStateChanged( @@ -208,15 +208,14 @@ static void BringWidgetToFront(QWidget* widget) {  void MultiplayerState::OnViewLobby() {      if (lobby == nullptr) { -        lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network); +        lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);      }      BringWidgetToFront(lobby);  }  void MultiplayerState::OnCreateRoom() {      if (host_room == nullptr) { -        host_room = -            new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network); +        host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);      }      BringWidgetToFront(host_room);  } @@ -279,7 +278,7 @@ void MultiplayerState::OnOpenNetworkRoom() {  void MultiplayerState::OnDirectConnectToRoom() {      if (direct_connect == nullptr) { -        direct_connect = new DirectConnectWindow(room_network, this); +        direct_connect = new DirectConnectWindow(system, this);      }      BringWidgetToFront(direct_connect);  } diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h index 9c60712d5..c92496413 100644 --- a/src/yuzu/multiplayer/state.h +++ b/src/yuzu/multiplayer/state.h @@ -4,7 +4,7 @@  #pragma once  #include <QWidget> -#include "core/announce_multiplayer_session.h" +#include "network/announce_multiplayer_session.h"  #include "network/network.h"  class QStandardItemModel; @@ -14,12 +14,16 @@ class ClientRoomWindow;  class DirectConnectWindow;  class ClickableLabel; +namespace Core { +class System; +} +  class MultiplayerState : public QWidget {      Q_OBJECT;  public:      explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room, -                              QAction* show_room, Network::RoomNetwork& room_network_); +                              QAction* show_room, Core::System& system_);      ~MultiplayerState();      /** @@ -86,6 +90,7 @@ private:      Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;      bool show_notification = false; +    Core::System& system;      Network::RoomNetwork& room_network;  }; | 
