diff options
author | Lioncash <mathew1800@gmail.com> | 2020-08-15 08:33:16 -0400 |
---|---|---|
committer | Lioncash <mathew1800@gmail.com> | 2020-08-16 06:52:40 -0400 |
commit | c4ed791164df7e3e74042a37a62077b4dc4ade91 (patch) | |
tree | 12bbcc09d0db32a0b6b5dc1bc49245964486da63 /src/yuzu | |
parent | db96034ea429cf0b0b5e2bac790392d9e2f50990 (diff) |
common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/applets/profile_select.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 101 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_debug.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_filesystem.cpp | 37 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_per_game_addons.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_profile_manager.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_ui.cpp | 12 | ||||
-rw-r--r-- | src/yuzu/game_list_worker.cpp | 26 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 62 |
9 files changed, 127 insertions, 124 deletions
diff --git a/src/yuzu/applets/profile_select.cpp b/src/yuzu/applets/profile_select.cpp index 4bc8ee726..dca8835ed 100644 --- a/src/yuzu/applets/profile_select.cpp +++ b/src/yuzu/applets/profile_select.cpp @@ -26,7 +26,7 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) { } QString GetImagePath(Common::UUID uuid) { - const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg"; return QString::fromStdString(path); } diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index cb71b8d11..a372190cc 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -13,10 +13,12 @@ #include "input_common/udp/client.h" #include "yuzu/configuration/config.h" +namespace FS = Common::FS; + Config::Config(const std::string& config_file, bool is_global) { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. - qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + config_file; - FileUtil::CreateFullPath(qt_config_loc); + qt_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + config_file; + FS::CreateFullPath(qt_config_loc); qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat); global = is_global; @@ -464,41 +466,36 @@ void Config::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool(); - FileUtil::GetUserPath( - FileUtil::UserPath::NANDDir, - qt_config - ->value(QStringLiteral("nand_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))) - .toString() - .toStdString()); - FileUtil::GetUserPath( - FileUtil::UserPath::SDMCDir, - qt_config - ->value(QStringLiteral("sdmc_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))) - .toString() - .toStdString()); - FileUtil::GetUserPath( - FileUtil::UserPath::LoadDir, - qt_config - ->value(QStringLiteral("load_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir))) - .toString() - .toStdString()); - FileUtil::GetUserPath( - FileUtil::UserPath::DumpDir, - qt_config - ->value(QStringLiteral("dump_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir))) - .toString() - .toStdString()); - FileUtil::GetUserPath( - FileUtil::UserPath::CacheDir, - qt_config - ->value(QStringLiteral("cache_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir))) - .toString() - .toStdString()); + FS::GetUserPath(FS::UserPath::NANDDir, + qt_config + ->value(QStringLiteral("nand_directory"), + QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir))) + .toString() + .toStdString()); + FS::GetUserPath(FS::UserPath::SDMCDir, + qt_config + ->value(QStringLiteral("sdmc_directory"), + QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir))) + .toString() + .toStdString()); + FS::GetUserPath(FS::UserPath::LoadDir, + qt_config + ->value(QStringLiteral("load_directory"), + QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir))) + .toString() + .toStdString()); + FS::GetUserPath(FS::UserPath::DumpDir, + qt_config + ->value(QStringLiteral("dump_directory"), + QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))) + .toString() + .toStdString()); + FS::GetUserPath(FS::UserPath::CacheDir, + qt_config + ->value(QStringLiteral("cache_directory"), + QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))) + .toString() + .toStdString()); Settings::values.gamecard_inserted = ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); Settings::values.gamecard_current_game = @@ -677,11 +674,11 @@ void Config::ReadScreenshotValues() { UISettings::values.enable_screenshot_save_as = ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool(); - FileUtil::GetUserPath( - FileUtil::UserPath::ScreenshotsDir, + FS::GetUserPath( + FS::UserPath::ScreenshotsDir, qt_config - ->value(QStringLiteral("screenshot_path"), QString::fromStdString(FileUtil::GetUserPath( - FileUtil::UserPath::ScreenshotsDir))) + ->value(QStringLiteral("screenshot_path"), + QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir))) .toString() .toStdString()); @@ -1016,20 +1013,20 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true); WriteSetting(QStringLiteral("nand_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); + QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)), + QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir))); WriteSetting(QStringLiteral("sdmc_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); + QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)), + QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir))); WriteSetting(QStringLiteral("load_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir))); + QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)), + QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir))); WriteSetting(QStringLiteral("dump_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir))); + QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)), + QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))); WriteSetting(QStringLiteral("cache_directory"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir))); + QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)), + QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))); WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false); @@ -1180,7 +1177,7 @@ void Config::SaveScreenshotValues() { WriteSetting(QStringLiteral("enable_screenshot_save_as"), UISettings::values.enable_screenshot_save_as); WriteSetting(QStringLiteral("screenshot_path"), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))); + QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir))); qt_config->endGroup(); } diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index d0e71dd60..2bfe2c306 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -19,7 +19,8 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co SetConfiguration(); connect(ui->open_log_button, &QPushButton::clicked, []() { - QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir)); + const auto path = + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir)); QDesktopServices::openUrl(QUrl::fromLocalFile(path)); }); } diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp index a089f5733..7ab4a80f7 100644 --- a/src/yuzu/configuration/configure_filesystem.cpp +++ b/src/yuzu/configuration/configure_filesystem.cpp @@ -42,16 +42,16 @@ ConfigureFilesystem::~ConfigureFilesystem() = default; void ConfigureFilesystem::setConfiguration() { ui->nand_directory_edit->setText( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir))); ui->sdmc_directory_edit->setText( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir))); ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path)); ui->dump_path_edit->setText( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir))); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir))); ui->load_path_edit->setText( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir))); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir))); ui->cache_directory_edit->setText( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir))); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir))); ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted); ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game); @@ -64,14 +64,16 @@ void ConfigureFilesystem::setConfiguration() { } void ConfigureFilesystem::applyConfiguration() { - FileUtil::GetUserPath(FileUtil::UserPath::NANDDir, - ui->nand_directory_edit->text().toStdString()); - FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir, - ui->sdmc_directory_edit->text().toStdString()); - FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString()); - FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString()); - FileUtil::GetUserPath(FileUtil::UserPath::CacheDir, - ui->cache_directory_edit->text().toStdString()); + Common::FS::GetUserPath(Common::FS::UserPath::NANDDir, + ui->nand_directory_edit->text().toStdString()); + Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir, + ui->sdmc_directory_edit->text().toStdString()); + Common::FS::GetUserPath(Common::FS::UserPath::DumpDir, + ui->dump_path_edit->text().toStdString()); + Common::FS::GetUserPath(Common::FS::UserPath::LoadDir, + ui->load_path_edit->text().toStdString()); + Common::FS::GetUserPath(Common::FS::UserPath::CacheDir, + ui->cache_directory_edit->text().toStdString()); Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString(); Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked(); @@ -121,12 +123,13 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) } void ConfigureFilesystem::ResetMetadata() { - if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + - "game_list")) { + if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + + "game_list")) { QMessageBox::information(this, tr("Reset Metadata Cache"), tr("The metadata cache is already empty.")); - } else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + - DIR_SEP + "game_list")) { + } else if (Common::FS::DeleteDirRecursively( + Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + + "game_list")) { QMessageBox::information(this, tr("Reset Metadata Cache"), tr("The operation completed successfully.")); UISettings::values.is_game_list_reload_pending.exchange(true); diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp index 478d5d3a1..793fd8975 100644 --- a/src/yuzu/configuration/configure_per_game_addons.cpp +++ b/src/yuzu/configuration/configure_per_game_addons.cpp @@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() { std::sort(disabled_addons.begin(), disabled_addons.end()); std::sort(current.begin(), current.end()); if (disabled_addons != current) { - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + - "game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id)); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + + "game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id)); } Settings::values.disabled_addons[title_id] = disabled_addons; diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index f53423440..6334c4c50 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp @@ -34,7 +34,7 @@ constexpr std::array<u8, 107> backup_jpeg{ }; QString GetImagePath(Common::UUID uuid) { - const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg"; return QString::fromStdString(path); } @@ -282,7 +282,7 @@ void ConfigureProfileManager::SetUserImage() { } const auto raw_path = QString::fromStdString( - FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000010"); + Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010"); const QFileInfo raw_info{raw_path}; if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) { QMessageBox::warning(this, tr("Error deleting file"), diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp index 2c20b68d0..dbe3f78c8 100644 --- a/src/yuzu/configuration/configure_ui.cpp +++ b/src/yuzu/configuration/configure_ui.cpp @@ -61,9 +61,9 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur // Set screenshot path to user specification. connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] { const QString& filename = - QFileDialog::getExistingDirectory( - this, tr("Select Screenshots Path..."), - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))) + + QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."), + QString::fromStdString(Common::FS::GetUserPath( + Common::FS::UserPath::ScreenshotsDir))) + QDir::separator(); if (!filename.isEmpty()) { ui->screenshot_path_edit->setText(filename); @@ -82,8 +82,8 @@ void ConfigureUi::ApplyConfiguration() { UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt(); UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked(); - FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir, - ui->screenshot_path_edit->text().toStdString()); + Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir, + ui->screenshot_path_edit->text().toStdString()); Settings::Apply(); } @@ -101,7 +101,7 @@ void ConfigureUi::SetConfiguration() { ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as); ui->screenshot_path_edit->setText( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir))); } void ConfigureUi::changeEvent(QEvent* event) { diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 643ca6491..de343be7f 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -39,12 +39,12 @@ QString GetGameListCachedObject(const std::string& filename, const std::string& return generator(); } - const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + - DIR_SEP + filename + '.' + ext; + const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + + "game_list" + DIR_SEP + filename + '.' + ext; - FileUtil::CreateFullPath(path); + Common::FS::CreateFullPath(path); - if (!FileUtil::Exists(path)) { + if (!Common::FS::Exists(path)) { const auto str = generator(); QFile file{QString::fromStdString(path)}; @@ -70,14 +70,14 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject( return generator(); } - const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + - DIR_SEP + filename + ".jpeg"; - const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" + - DIR_SEP + filename + ".appname.txt"; + const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + + "game_list" + DIR_SEP + filename + ".jpeg"; + const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + + "game_list" + DIR_SEP + filename + ".appname.txt"; - FileUtil::CreateFullPath(path1); + Common::FS::CreateFullPath(path1); - if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) { + if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) { const auto [icon, nacp] = generator(); QFile file1{QString::fromStdString(path1)}; @@ -208,7 +208,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri file_type_string, program_id), new GameListItemCompat(compatibility), new GameListItem(file_type_string), - new GameListItemSize(FileUtil::GetSize(path)), + new GameListItemSize(Common::FS::GetSize(path)), }; if (UISettings::values.show_add_ons) { @@ -289,7 +289,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa } const std::string physical_name = directory + DIR_SEP + virtual_name; - const bool is_dir = FileUtil::IsDirectory(physical_name); + const bool is_dir = Common::FS::IsDirectory(physical_name); if (!is_dir && (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) { const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read); @@ -345,7 +345,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa return true; }; - FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback); + Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback); } void GameListWorker::run() { diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 592993c36..871dd2d5a 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -177,8 +177,8 @@ static void InitializeLogging() { log_filter.ParseFilterString(Settings::values.log_filter); Log::SetGlobalFilter(log_filter); - const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); - FileUtil::CreateFullPath(log_dir); + const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir); + Common::FS::CreateFullPath(log_dir); Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); @@ -1121,7 +1121,7 @@ void GMainWindow::BootGame(const QString& filename) { title_name = metadata.first->GetApplicationName(); } if (res != Loader::ResultStatus::Success || title_name.empty()) { - title_name = FileUtil::GetFilename(filename.toStdString()); + title_name = Common::FS::GetFilename(filename.toStdString()); } LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); UpdateWindowTitle(title_name, title_version); @@ -1259,7 +1259,7 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str switch (target) { case GameListOpenTarget::SaveData: { open_target = tr("Save Data"); - const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir); + const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir); if (has_user_save) { // User save data @@ -1294,16 +1294,16 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str FileSys::SaveDataType::SaveData, program_id, {}, 0); } - if (!FileUtil::Exists(path)) { - FileUtil::CreateFullPath(path); - FileUtil::CreateDir(path); + if (!Common::FS::Exists(path)) { + Common::FS::CreateFullPath(path); + Common::FS::CreateDir(path); } break; } case GameListOpenTarget::ModData: { open_target = tr("Mod Data"); - const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir); + const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir); path = fmt::format("{}{:016X}", load_dir, program_id); break; } @@ -1325,7 +1325,7 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { const QString shader_dir = - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)); const QString transferable_shader_cache_folder_path = shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); const QString transferable_shader_cache_file_path = @@ -1428,8 +1428,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT RemoveAddOnContent(program_id, entry_type); break; } - FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + - "game_list"); + Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + + DIR_SEP + "game_list"); game_list->PopulateAsync(UISettings::values.game_dirs); } @@ -1519,7 +1519,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) { const QString shader_dir = - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)); const QString transferable_shader_cache_folder_path = shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); const QString transferable_shader_cache_file_path = @@ -1543,7 +1543,7 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) { void GMainWindow::RemoveCustomConfiguration(u64 program_id) { const QString config_dir = - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir)); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir)); const QString custom_config_file_path = config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id)); @@ -1590,7 +1590,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa } const auto path = fmt::format( - "{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id); + "{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id); FileSys::VirtualFile romfs; @@ -1670,13 +1670,13 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, void GMainWindow::OnGameListOpenDirectory(const QString& directory) { QString path; if (directory == QStringLiteral("SDMC")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + + path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) + "Nintendo/Contents/registered"); } else if (directory == QStringLiteral("UserNAND")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "user/Contents/registered"); } else if (directory == QStringLiteral("SysNAND")) { - path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + + path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "system/Contents/registered"); } else { path = directory; @@ -1690,8 +1690,10 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) { void GMainWindow::OnGameListAddDirectory() { const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) + if (dir_path.isEmpty()) { return; + } + UISettings::GameDir game_dir{dir_path, false, true}; if (!UISettings::values.game_dirs.contains(game_dir)) { UISettings::values.game_dirs.append(game_dir); @@ -1882,8 +1884,8 @@ void GMainWindow::OnMenuInstallToNAND() { : tr("%n file(s) failed to install\n", "", failed_files.size())); QMessageBox::information(this, tr("Install Results"), install_results); - FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + - "game_list"); + Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + + DIR_SEP + "game_list"); game_list->PopulateAsync(UISettings::values.game_dirs); ui.action_Install_File_NAND->setEnabled(true); } @@ -2302,7 +2304,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) { void GMainWindow::OnOpenYuzuFolder() { QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir)))); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir)))); } void GMainWindow::OnAbout() { @@ -2324,7 +2326,7 @@ void GMainWindow::OnCaptureScreenshot() { const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); const auto screenshot_path = - QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)); + QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)); const auto date = QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz")); QString filename = QStringLiteral("%1%2_%3.png") @@ -2527,18 +2529,18 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { if (res == QMessageBox::Cancel) return; - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + - "prod.keys_autogenerated"); - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + - "console.keys_autogenerated"); - FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + - "title.keys_autogenerated"); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + + "prod.keys_autogenerated"); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + + "console.keys_autogenerated"); + Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + + "title.keys_autogenerated"); } Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance(); if (keys.BaseDeriveNecessary()) { Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory( - FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)}; + Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)}; const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); @@ -2870,7 +2872,7 @@ int main(int argc, char* argv[]) { // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/". // But since we require the working directory to be the executable path for the location of // the user folder in the Qt Frontend, we need to cd into that working directory - const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + ".."; + const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + ".."; chdir(bin_path.c_str()); #endif |