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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-13 02:38:02 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-02-13 02:38:05 -0300 |
commit | 13becdf18adebdcb8ac2d27c693ec729727057f5 (patch) | |
tree | 5c900d10847e1768a4951c1e6bec35f2618b5991 /src/yuzu_cmd/config.cpp | |
parent | 5b35b01070a5ec072ec5c886d79ce8f9ba087e11 (diff) |
config: Make high GPU accuracy the default
This is a better default for most games, yielding better performance and
less graphical issues.
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index f76102459..aa0a9f288 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -388,7 +388,7 @@ void Config::ReadValues() { static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); Settings::values.use_disk_shader_cache.SetValue( sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); - const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1); Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); Settings::values.use_asynchronous_gpu_emulation.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); |