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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-13 02:38:02 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2021-02-13 02:38:05 -0300
commit13becdf18adebdcb8ac2d27c693ec729727057f5 (patch)
tree5c900d10847e1768a4951c1e6bec35f2618b5991 /src/yuzu_cmd/config.cpp
parent5b35b01070a5ec072ec5c886d79ce8f9ba087e11 (diff)
config: Make high GPU accuracy the default
This is a better default for most games, yielding better performance and less graphical issues.
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index f76102459..aa0a9f288 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -388,7 +388,7 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
Settings::values.use_disk_shader_cache.SetValue(
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
- const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
+ const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));