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authorWollnashorn <Wollnashorn@users.noreply.github.com>2022-12-30 14:50:07 +0100
committerWollnashorn <Wollnashorn@users.noreply.github.com>2023-01-05 21:02:44 +0100
commit16809c1fa7e2b4fb798749030645deaec79a2381 (patch)
treee43ef31843da210165c529494652014a660268e6 /src/yuzu_cmd/config.cpp
parente82e3e06be0b419a4d30342a44a04d79fbbfc6cb (diff)
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 1e45e57bc..b2d690bb6 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -321,6 +321,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
+ ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);